Exploring the Mediating Effect of Psychological Engagement on the Relationship between Child-to-Parent Violence and Violent Video Games

被引:13
作者
Ruiz-Fernandez, Ana [1 ]
Junco-Guerrero, Miriam [1 ]
Canton-Cortes, David [1 ]
机构
[1] Univ Malaga, Fac Psychol, Dept Dev & Educ Psychol, Malaga 29013, Spain
关键词
child-to-parent violence; aggression; violent video games; engagement; AGGRESSION; BEHAVIOR; EXPOSURE; MODELS; WOMEN;
D O I
10.3390/ijerph18062845
中图分类号
X [环境科学、安全科学];
学科分类号
08 ; 0830 ;
摘要
Research into the effects of violent video games on levels of aggression has raised concerns that they may pose a significant social risk, especially among younger people. The objective of this study was to analyze, through structural equation models, the mediating role of psychological engagement in the relationship between the consumption of violent video games and child-to-parent violence (CPV) against the mother and the father. The sample consisted of 916 students from the third and fourth grades of compulsory secondary education, first and second grades of high school, and first cycle of vocational training (483 males and 433 females), of whom a total of 628 were video game players, aged between 13 and 19. The exposure to video games was assessed through an author-elaborated questionnaire, engagement was evaluated with the game engagement questionnaire, and CPV was assessed through the child-to-parent aggression questionnaire. The structural equation models indicated that exposure to violent video games was related to lower rates of CPV against both parents. Conversely, the flow (a sense of being in control, being one with activity, and experiencing distortions in the perception of time) dimension of engagement positively correlated with the level of CPV against the mother, whereas the flow and absorption (total engagement in the current experience) dimensions correlated with CPV against the father. In conclusion, the results confirm the role of violent video game consumption, reducing CPV rates against both parents, a role that is offset to the extent that these violent games provoke engagement in the user.
引用
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页码:1 / 15
页数:15
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