Sex Differences in Competitiveness in Massively Multiplayer Online Role-Playing Games (MMORPGs)

被引:2
作者
Deaner, Robert O. [1 ]
Dunlap, Lucretia C. [2 ]
Bleske-Rechek, April [3 ]
机构
[1] Grand Valley State Univ, Dept Psychol, Allendale, MI 49401 USA
[2] Villanova Univ, Dept Psychol & Brain Sci, Villanova, PA USA
[3] Univ Wisconsin, Dept Psychol, Eau Claire, WI USA
来源
EVOLUTIONARY PSYCHOLOGY | 2022年 / 20卷 / 02期
关键词
gender differences; evolutionary psychology; video games; online gaming; competition; social role theory; GENDER-DIFFERENCES; MOTIVATIONS; EVOLUTION; COMPETE; WOMEN; MEN; SIMILARITIES; WILLINGNESS; AGGRESSION; PSYCHOLOGY;
D O I
10.1177/14747049221109388
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Sex differences in the use of competitive tactics have been well established. Although many factors may contribute to these sex differences, according to social role theory (SRT), stereotypes and expectations about men's and women's typical social roles are crucial. We addressed the potential impact of social roles by studying massively multiplayer online role-playing games (MMORPGs), a setting where individuals represent themselves with avatars and thus enjoy the opportunity to compete without regard to the typical expectations and behaviors associated with men's and women's roles. We surveyed players via MTurk (63 women, 191 men) and Reddit (166 women, 1,326 men) regarding their frequency of engaging in five competitive behaviors and the sex and role of their primary avatar. As expected, there were reliable sex differences in competitiveness: men were more likely than women to engage in player-versus-player duels (MTurk d = 0.19; Reddit d = 0.51), do solo runs of difficult content (0.30, 0.35), and work to acquire expensive items (0.32, 0.19); women were more likely than men to seek in-game awards (-0.38, -0.36) and spend real-world money on expensive microtransactions (-0.16, -0.27). Contrary to SRT, these sex differences in forms of competitive behavior were generally unrelated to players' chosen avatar sex or avatar role. These results instead indicate that sex differences in competitiveness largely reflect evolved predispositions.
引用
收藏
页数:15
相关论文
共 50 条
  • [21] Identity formation in adolescent and emerging adult regular players of massively multiplayer online role-playing games (MMORPG)
    Bacchini, Dario
    De Angelis, Grazia
    Fanara, Angelo
    COMPUTERS IN HUMAN BEHAVIOR, 2017, 73 : 191 - 199
  • [22] Time, engagement and video games: How game design elements shape the temporalities of play in massively multiplayer online role-playing games
    Rapp, Amon
    INFORMATION SYSTEMS JOURNAL, 2022, 32 (01) : 5 - 32
  • [23] Autonomy, competence, relatedness and online social capital in the massively multiplayer online role-playing game (MMORPG) 'EVE Online'
    Hemmatpour, Ardavan
    Aksar, Iffat Ali
    Abidin, Muhammad Zaiamri bin Zainal
    Firdaus, Amira
    Nor, Nur Haniz Mohd
    Danaee, Mahmoud
    Tien, Wendy Yee Mei
    SEARCH-JOURNAL OF MEDIA AND COMMUNICATION RESEARCH, 2023, 15 (03): : 33 - 49
  • [24] Can Playing Massive Multiplayer Online Role Playing Games (MMORPGs) Improve Older Adults' Socio-Psychological Wellbeing?
    Zhang, Fan
    Kaufman, David
    COMPUTER SUPPORTED EDUCATION, CSEDU 2015, 2016, 583 : 504 - 522
  • [25] Hostility Is Associated with Self-Reported Cognitive and Social Benefits Across Massively Multiplayer Online Role-Playing Game Player Roles
    Smith, Ciaran M.
    Rauwolf, Paul
    Intriligator, James
    Rogers, Robert D.
    CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING, 2020, 23 (07) : 487 - 494
  • [26] Player Motivations in Massively Multiplayer Online Games
    Voulgari, Iro
    Komis, Vassilis
    Sampson, Demetrios G.
    2014 14TH IEEE INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT), 2014, : 238 - +
  • [27] Virtually Real: A Psychological Perspective on Massively Multiplayer Online Games
    Barnett, Jane
    Coulson, Mark
    REVIEW OF GENERAL PSYCHOLOGY, 2010, 14 (02) : 167 - 179
  • [28] Toxicity and prosocial behaviors in massively multiplayer online games: The role of mutual dependence, power, and passion
    Zhu, Zicheng
    Zhang, Renwen
    Qin, Yuren
    JOURNAL OF COMPUTER-MEDIATED COMMUNICATION, 2022, 27 (06):
  • [29] Interactivity in Massively Multiplayer Online Games: A Concept Explication
    Mehrabi, Meghdad
    Chen, Vivian Hsueh-Hua
    PROCEEDINGS OF THE 7TH INTERNATIONAL CONFERENCE ON ADVANCES IN COMPUTER ENTERTAINMENT TECHNOLOGY (ACE 2010), 2010, : 87 - 90
  • [30] Navigating the feminine in massively multiplayer online games: gender in World of Warcraft
    Brehm, Audrey L.
    FRONTIERS IN PSYCHOLOGY, 2013, 4