Real-time facial animation on mobile devices

被引:16
|
作者
Weng, Yanlin [1 ]
Cao, Chen [1 ]
Hou, Qiming [1 ]
Zhou, Kun [1 ]
机构
[1] Zhejiang Univ, State Key Lab CAD&CG, Hangzhou 310058, Zhejiang, Peoples R China
关键词
Video tracking; 3D avatars; Facial performance; User-specific blendshapes; Shape regression;
D O I
10.1016/j.gmod.2013.10.002
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present a performance-based facial animation system capable of running on mobile devices at real-time frame rates. A key component of our system is a novel regression algorithm that accurately infers the facial motion parameters from 2D video frames of an ordinary web camera. Compared with the state-of-the-art facial shape regression algorithm [11, which takes a two-step procedure to track facial animations (i.e., first regressing the 3D positions of facial landmarks, and then computing the head poses and expression coefficients), we directly regress the head poses and expression coefficients. This one-step approach greatly reduces the dimension of the regression target and significantly improves the tracking performance while preserving the tracking accuracy. We further propose to collect the training images of the user under different lighting environments, and make use of the data to learn a user-specific regressor, which can robustly handle lighting changes that frequently occur when using mobile devices. (C) 2013 Elsevier Inc. All rights reserved.
引用
收藏
页码:172 / 179
页数:8
相关论文
共 50 条
  • [1] Real-Time Facial Affective Computing on Mobile Devices
    Guo, Yuanyuan
    Xia, Yifan
    Wang, Jing
    Yu, Hui
    Chen, Rung-Ching
    SENSORS, 2020, 20 (03)
  • [2] Real-Time Facial Character Animation
    Tasli, H. Emrah
    den Uyl, Tim M.
    Boujut, Hugo
    Zaharia, Titus
    2015 11TH IEEE INTERNATIONAL CONFERENCE AND WORKSHOPS ON AUTOMATIC FACE AND GESTURE RECOGNITION (FG), VOL. 1, 2015,
  • [3] Multimedia authoring tool for real-time facial animation
    Byun, H. W.
    MULTIMEDIA CONTENT ANALYSIS AND MINING, PROCEEDINGS, 2007, 4577 : 295 - +
  • [4] Real-Time Facial Animation Generation on Face Mask
    Han, Bin
    Kim, Gerard Jounghyun
    Hwang, Jae-In
    SIGGRAPH ASIA 2022 POSTERS, SA 2022, 2022,
  • [5] Easy acquisition and real-time animation of facial wrinkles
    Dutreve, Ludovic
    Meyer, Alexandre
    Bouakaz, Sada
    COMPUTER ANIMATION AND VIRTUAL WORLDS, 2011, 22 (2-3) : 169 - 176
  • [6] Fuzzy connections in realistic real-time facial animation
    Rigiroli, P
    Borghese, NA
    NEURAL NETS WIRN VIETRI-01, 2002, : 207 - 211
  • [7] Supporting Ubiquitous Collaboration with Real-Time Facial Animation
    Jiang, Bo
    COMPUTER SUPPORTED COOPERATIVE WORK IN DESIGN IV, 2008, 5236 : 44 - 55
  • [8] Learned Real-time Facial Animation from Audiovisual Inputs for Low-end Devices
    Navarro, Inaki
    Kneubuehler, Dario
    Verhulsdonck, Tijmen
    du Bois, Eloi
    Welch, William
    Shang, Charles
    Sachs, Ian
    Zordan, Victor
    McGuire, Morgan
    Bhat, Kiran
    15TH ANNUAL ACM SIGGRAPH CONFERENCE ON MOTION, INTERACTION AND GAMES, MIG 2023, 2023,
  • [9] Facial Expression Real-Time Animation Simulation Technology for General Mobile Platforms Based on OpenGL
    Cao, Mingzhe
    INTERNATIONAL JOURNAL OF ADVANCED COMPUTER SCIENCE AND APPLICATIONS, 2024, 15 (08) : 669 - 678
  • [10] SYNTHESIZING REAL-TIME SPEECH-DRIVEN FACIAL ANIMATION
    Luo, Changwei
    Yu, Jun
    Wang, Zengfu
    2014 IEEE INTERNATIONAL CONFERENCE ON ACOUSTICS, SPEECH AND SIGNAL PROCESSING (ICASSP), 2014,