共 91 条
[2]
A study of time management: The correlation between video game usage and academic performance markers
[J].
CYBERPSYCHOLOGY & BEHAVIOR,
2007, 10 (04)
:552-559
[4]
[Anonymous], GAMING AND GARNERS
[5]
[Anonymous], 2009, Serious games: Mechanisms and effects, DOI DOI 10.4324/9780203891650
[6]
[Anonymous], 2017, NATURE PROBLEM SOLVI
[7]
[Anonymous], 2003, REPLAYING HIST LEARN
[8]
[Anonymous], 2014, PISA 2012 Results: Creative Problem Solving: Students' Skills in Tackling Real-Life Problems
[9]
[Anonymous], 2013, PISA 2012 ASS AN FRA
[10]
[Anonymous], 2015, TEENS SOCIAL MEDIA T