Game-based Cultural Competence Training in Healthcare

被引:0
|
作者
Mayr, Simon [1 ]
Schneider, Sebastian [1 ]
Ledit, Lev [2 ]
Bock, Stefan [2 ]
Zahradnicek, David [2 ]
Prochaka, Stefan [1 ]
机构
[1] ISGinnovat GmbH, Vienna, Austria
[2] Game Gestalt GmbH, Vienna, Austria
关键词
FRAMEWORK;
D O I
暂无
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Doc and the machine can be described as a gamebased qualitative analysis and crowd interpretation software that provides real-time, in-game peer assessment and feedback to encourage user reflection and self-explanation in cultural competence training. The primary audience includes students and trainees in medical and nursing schools and practising health care providers looking for professional development and development of new skills that support decision making in culturally sensitive context. The game content is based on real world scenarios and lessons learned from culturally diverse subject matter where experts are involved in socially ambiguous situations that do not have the one right answer.
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页数:5
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