VRASP: A Virtual Reality Environment for Learning Answer Set Programming

被引:7
|
作者
Nguyen, Vinh T. [1 ]
Zhang, Yuanlin [1 ]
Jung, Kwanghee [1 ]
Xing, Wanli [2 ]
Dang, Tommy [1 ]
机构
[1] Texas Tech Univ, Lubbock, TX 79409 USA
[2] Univ Florida, Gainesville, FL 32611 USA
来源
PRACTICAL ASPECTS OF DECLARATIVE LANGUAGES (PADL 2020) | 2020年 / 12007卷
关键词
ASP solver; Virtual Agent; Virtual Reality; SPARC programming;
D O I
10.1007/978-3-030-39197-3_6
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Answer Set Programming (ASP) is a dominant programming paradigm in Knowledge Representation. It is used to build intelligent agents - knowledge-intensive software systems capable of exhibiting intelligent behaviors. It is found that ASP can also be used to teach computer science in middle and high schools. However, the current ASP systems do not provide direct support for a programmer to produce an intelligent agent that a general user can directly interact with, which may greatly compromise the potential attraction of ASP to the secondary school students. In this paper, we propose a Virtual Reality (VR) programming environment called VRASP that allows a student to produce an avatar (agent) in a virtual world that is able to answer questions in spoken natural language from a general user. The VR application is accessible from anywhere so that the students' friends can interact with the agent. As a result, it gives the students a feeling of achievement and thus encourages them to solve problems using ASP. VRASP was evaluated with 10 users. Results of these studies show that students are able to communicate with the environment intuitively with an accuracy of 78%.
引用
收藏
页码:82 / 91
页数:10
相关论文
共 50 条
  • [41] Children's Interactions Within a Virtual Reality Environment for Learning Chemistry
    Isabwe, Ghislain Maurice N.
    Moxnes, Margrethe
    Ristesund, Marie
    Woodgate, Derek
    ADVANCES IN HUMAN FACTORS IN TRAINING, EDUCATION, AND LEARNING SCIENCES, AHFE 2017, 2018, 596 : 221 - 233
  • [42] Determinants of Learning Anatomy in an Immersive Virtual Reality Environment - A Scoping Review
    Sinha, Sakshi
    DeYoung, Veronica
    Nehru, Amit
    Brewer-Deluce, Danielle
    Wainman, Bruce C.
    MEDICAL SCIENCE EDUCATOR, 2023, 33 (01) : 287 - 297
  • [43] The Effects of Virtual Reality Learning Environment on Student Cognitive and Linguistic Development
    Yu-Li Chen
    The Asia-Pacific Education Researcher, 2016, 25 : 637 - 646
  • [44] Regarding the Virtual Reality Environment Design and Evaluation Based on STEAM Learning
    Chung, Chih-Chao
    Cheng, Yuh-Ming
    Lou, Shi-Jer
    INNOVATIVE TECHNOLOGIES AND LEARNING, 2021, 13117 : 102 - 110
  • [45] The Effects of Virtual Reality Learning Environment on Student Cognitive and Linguistic Development
    Chen, Yu-Li
    ASIA-PACIFIC EDUCATION RESEARCHER, 2016, 25 (04) : 637 - 646
  • [46] GaMoVR: Gamification-based UML learning environment in virtual reality
    Yigitbas, Enes
    Schmidt, Maximilian
    Bucchiarone, Antonio
    Gottschalk, Sebastian
    Engels, Gregor
    SCIENCE OF COMPUTER PROGRAMMING, 2024, 231
  • [47] Virtual Reality in a shipbuilding environment
    Perez Fernandez, Rodrigo
    Alonso, Veronica
    ADVANCES IN ENGINEERING SOFTWARE, 2015, 81 : 30 - 40
  • [48] Supporting Virtual Reality in an Adaptive Web-Based Learning Environment
    De Troyer, Olga
    Kleinermann, Frederic
    Pellens, Bram
    Ewais, Ahmed
    LEARNING IN THE SYNERGY OF MULTIPLE DISCIPLINES, PROCEEDINGS, 2009, 5794 : 627 - 632
  • [49] Environment Context Variability and Incidental Word Learning: A Virtual Reality Study
    Rocabado, Francisco
    Gonzalez Alonso, Jorge
    Andoni Dunabeitia, Jon
    BRAIN SCIENCES, 2022, 12 (11)
  • [50] Usability and Learning Environment of a Virtual Reality Simulator for Laparoscopic Surgery Training
    Rosas-Paredes, Karina
    Esquicha-Tejada, Jose
    Manrique Morante, Hector
    del Carpio Toia, Agueda Munoz
    INTERNATIONAL JOURNAL OF ADVANCED COMPUTER SCIENCE AND APPLICATIONS, 2021, 12 (08) : 760 - 768