Robust Physics-based Motion Retargeting with Realistic Body Shapes

被引:14
作者
Al Borno, Mazen [1 ,2 ,3 ]
Righetti, Ludovic [3 ]
Black, Michael J. [3 ]
Delp, Scott L. [1 ,3 ]
Fiume, Eugene [2 ,4 ]
Romero, Javier [3 ]
机构
[1] Stanford Univ, Stanford, CA 94305 USA
[2] Univ Toronto, Toronto, ON, Canada
[3] Max Planck Inst Intelligent Syst, Stuttgart, Germany
[4] Simon Fraser Univ, Burnaby, BC, Canada
关键词
ADAPTATION;
D O I
10.1111/cgf.13514
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Motion capture is often retargeted to new, and sometimes drastically different, characters. When the characters take on realistic human shapes, however, we become more sensitive to the motion looking right. This means adapting it to be consistent with the physical constraints imposed by different body shapes. We show how to take realistic 3D human shapes, approximate them using a simplified representation, and animate them so that they move realistically using physically-based retargeting. We develop a novel spacetime optimization approach that learns and robustly adapts physical controllers to new bodies and constraints. The approach automatically adapts the motion of the mocap subject to the body shape of a target subject. This motion respects the physical properties of the new body and every body shape results in a different and appropriate movement. This makes it easy to create a varied set of motions from a single mocap sequence by simply varying the characters. In an interactive environment, successful retargeting requires adapting the motion to unexpected external forces. We achieve robustness to such forces using a novel LQR-tree formulation. We show that the simulated motions look appropriate to each character's anatomy and their actions are robust to perturbations.
引用
收藏
页码:81 / 92
页数:12
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