Digital Learning Environments - Constructing Augmented and Virtual Reality in Fire Safety

被引:7
作者
Somerkoski, Brita [1 ]
Oliva, David [2 ]
Tarkkanen, Kimmo [2 ]
Luimula, Mika [2 ]
机构
[1] Univ Turku, Dept Teacher Educ, Rauma Unit, Turku 20014, Finland
[2] Turku Univ Appl Sci, Joukahaisenk 3, Turku 20520, Finland
来源
2020 11TH INTERNATIONAL CONFERENCE ON E-EDUCATION, E-BUSINESS, E-MANAGEMENT, AND E-LEARNING (IC4E 2020) | 2020年
关键词
Learning environment; Virtual reality; Augmented reality;
D O I
10.1145/3377571.3377615
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
This article gives examples of how the use of Augmented Reality (AR) and Virtual Reality (VR) environments support the fire prevention training. We present the VR and AR games that we designed for fire safety training. Here, we see the VR environment as a digital learning environment while the AR environment is a mixed learning environment on-site. Combining VR and AR learning environments, physical, psychological, social and pedagogic dimensions are distinguished. We also describe the internal and external learning environment in the context of future technologies. The internal learning environment includes the virtual scenario, whereas the external learning environment is the situation in the room around the player - the authentic learning experience before, during and after the game play. These two layers need to be concerned and further developed when designing serious games. If not, the challenge is that the game, instead of being serious, remains on the level of entertainment.
引用
收藏
页码:103 / 108
页数:6
相关论文
共 37 条
[1]  
Abt ClarkC., 1970, SERIOUS GAMES, DOI DOI 10.1177/000276427001400113
[2]   Medical students' perceptions of the educational environment at an Iranian Medical Sciences University [J].
Aghamolaei, Teamur ;
Fazel, Ismaeil .
BMC MEDICAL EDUCATION, 2010, 10
[3]  
Al-Adawi M., P 9 IEEE C COGN INF
[4]   An Evaluation of the Added Value of Co-Design in the Development of an Educational Game for Road Safety [J].
All, Anissa ;
Van Looy, Jan ;
Castellar, Elena Patricia Nunez .
INTERNATIONAL JOURNAL OF GAME-BASED LEARNING, 2013, 3 (01) :1-17
[5]  
[Anonymous], 2011, RESCUE ACT, P379
[6]  
[Anonymous], 2015, GLOKALDE
[7]  
[Anonymous], 2007, Environments that support learning: An introduction to the learning environments approach
[8]   Mapping learning and game mechanics for serious games analysis [J].
Arnab, Sylvester ;
Lim, Theodore ;
Carvalho, Maira B. ;
Bellotti, Francesco ;
de Freitas, Sara ;
Louchart, Sandy ;
Suttie, Neil ;
Berta, Riccardo ;
De Gloria, Alessandro .
BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY, 2015, 46 (02) :391-411
[9]   Integrating knowledge, skills and attitudes: Conceptualising learning processes towards vocational competence [J].
Baartman, Liesbeth K. J. ;
de Bruijn, Elly .
EDUCATIONAL RESEARCH REVIEW, 2011, 6 (02) :125-134
[10]  
Balla A., 2009, International Journal of Advanced Science Technology, V6, P1