Education in the app store: using a mobile game to support U.S. preschoolers' vocabulary learning

被引:49
作者
Dore, Rebecca A. [1 ]
Shirilla, Marcia [2 ]
Hopkins, Emily [3 ]
Collins, Molly [4 ]
Scott, Molly [7 ]
Schatz, Jacob [10 ]
Lawson-Adams, Jessica [5 ]
Valladares, Tara [11 ]
Foster, Lindsey [2 ]
Puttre, Hannah [2 ]
Toub, Tamara Spiewak [8 ]
Hadley, Elizabeth [12 ,13 ]
Golinkoff, Roberta M. [2 ]
Dickinson, David [6 ]
Hirsh-Pasek, Kathy [9 ]
机构
[1] Ohio State Univ, Crane Ctr Early Childhood Res & Policy, 175 E 7th Ave, Columbus, OH 43201 USA
[2] Univ Delaware, Newark, DE USA
[3] Univ Scranton, Psychol, Scranton, PA 18510 USA
[4] Vanderbilt Univ, Peabody Coll, Dept Teaching & Learning, Nashville, TN 37203 USA
[5] Vanderbilt Univ, Nashville, TN 37203 USA
[6] Vanderbilt Univ, Res, Nashville, TN 37203 USA
[7] Temple Univ, Dev Psychol, Philadelphia, PA 19122 USA
[8] Temple Univ, Philadelphia, PA 19122 USA
[9] Temple Univ, Dept Psychol, Philadelphia, PA 19122 USA
[10] NYU, New York, NY USA
[11] Univ Virginia, Quantitat Psychol, Charlottesville, VA USA
[12] Univ S Florida, Literacy Studies, Tampa, FL USA
[13] Univ S Florida, Tampa, FL USA
关键词
Mobile game; digital game; app; vocabulary; learning; preschool; classroom; narrative; LANGUAGE; FANTASY; CONTINGENT; KNOWLEDGE; CHILDREN; LESSONS;
D O I
10.1080/17482798.2019.1650788
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
Despite the prevalence of educational apps for children, there is little evidence of their effectiveness for learning. Here, children were asked to learn ten new words in a narrative mobile game that requires children use knowledge of word meanings to advance the game. Study 1 used a lab-based between-subjects design with middle-SES 4-year-olds and used a receptive vocabulary test to examine whether children learned the game's words. Children who played the game answered more questions correctly than children who did not play the game. Study 2 used a within-subjects design with low-SES preschoolers who played the game four times as part of a larger classroom intervention. Children showed evidence of learning on both a receptive and an expressive vocabulary measure. The difference between pre- and post-test scores was significantly larger for target words than for five non-exposure control words. Results show that both middle-SES children in the lab and low-SES children in the classroom learned new vocabulary from an interactive mobile game, suggesting that developmentally-appropriate mobile games show promise for vocabulary learning.
引用
收藏
页码:452 / 471
页数:20
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