Developing Computer Hex Using Global and Local Evaluation Based on Board Network Characteristics

被引:2
作者
Takada, Kei [1 ]
Honjo, Masaya [1 ]
Iizuka, Hiroyuki [1 ]
Yamamoto, Masahito [1 ]
机构
[1] Hokkaido Univ, Grad Sch Informat Sci & Technol, Kita Ku, Kita 14,Nishi 9, Sapporo, Hokkaido 0600814, Japan
来源
ADVANCES IN COMPUTER GAMES, ACG 2015 | 2015年 / 9525卷
关键词
TOURNAMENT;
D O I
10.1007/978-3-319-27992-3_21
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The game of Hex was invented in the 1940s, and many studies have proposed ideas that led to the development of a computer Hex. One of the main approaches developing computer Hex is using an evaluation function of the electric circuit model. However, such a function evaluates the board states only from one perspective. Consequently, it is recently defeated by the Monte Carlo Tree Search approaches. In this paper, we therefore propose a novel evaluation function that uses network characteristics to capture features of the board states from two perspectives. Our proposed evaluation function separately evaluates the board network and the shortest path network using betweenness centrality, and combines the results of these evaluations. Furthermore, our proposed method involves changing the ratio between global and local evaluations through a support vector machine (SVM). So, it yields an improved strategy for Hex. Our method is called Ezo. It was tested against the world-champion Hex program MoHex. The results showed that our method was superior to the 2011 version of MoHex on an 11 x 11 board.
引用
收藏
页码:235 / 246
页数:12
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