Toxic Behaviors in Esports Games: Player Perceptions and Coping Strategies

被引:87
作者
Adinolf, Sonam [1 ]
Turkay, Selen [2 ]
机构
[1] Univ Queensland, Brisbane, Qld 4072, Australia
[2] Queensland Univ Technol, Brisbane, Qld 4001, Australia
来源
PROCEEDINGS OF THE 2018 ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY COMPANION EXTENDED ABSTRACTS (CHI PLAY 2018) | 2018年
关键词
Esports games; toxicity; interview study;
D O I
10.1145/3270316.3271545
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Toxicity in online environments is a complex and a systemic issue. Esports communities seem to be particularly suffering from toxic behaviors. Especially in competitive esports games, negative behavior, such as harassment, can create barriers to players achieving high performance and can reduce players' enjoyment which may cause them to leave the game. The aim of this study is to review design approaches in six major esports games to deal with toxic behaviors and to investigate how players perceive and deal with toxicity in those games. Our preliminary findings from an interview study with 17 participants (3 female) from a university esports club show that players define toxicity as behaviors disrupt their morale and team dynamics, and participants are inclined to normalize negative behaviors and rationalize it as part of the competitive game culture. If they choose to take an action against toxic players, they are likely to ostracize toxic players.
引用
收藏
页码:365 / 372
页数:8
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