Video Games in Psychotherapy

被引:84
作者
Ceranoglu, T. Atilla [1 ]
机构
[1] Massachusetts Gen Hosp, Boston, MA 02114 USA
关键词
child and adolescent psychotherapy; video games; media; TREASURE HUNT; CHILDREN; DISTRACTION; ADOLESCENTS; THERAPY; CANCER;
D O I
10.1037/a0019439
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Video games have found their way into the clinical care of youth in most medical fields, and academic interest in their use is increasing steadily. The popularity of video games among youth may qualify them as a useful tool in psychotherapy tor children and adolescents. Limited literature on use of video games in mental health care suggests that they can help young patients become more cooperative and enthusiastic about psychotherapy. Recent experience suggests that video games may facilitate therapeutic relationships, complement the psychological assessment of youth by evaluating cognitive skills, and elaborate and clarify conflicts during the therapy process. Concerns about video game content, perceived effects on youth. and lack of familiarity with this medium may form a barrier in their use in therapy offices. Further research on the benefits of video game use in psychotherapy, including patient characteristics that may moderate outcomes, is needed. Finally, future collaborations between clinicians and video game developers may produce specific games to be used in psychotherapy.
引用
收藏
页码:141 / 146
页数:6
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