共 50 条
- [41] The Effects of Problem-Based Serious Games on Learning 3D Computer Graphics Iranian Journal of Science and Technology, Transactions of Electrical Engineering, 2022, 46 : 989 - 1004
- [42] Meta!Blast computer game: a pipeline from science to 3D art to education ENGINEERING REALITY OF VIRTUAL REALITY 2012, 2012, 8289
- [43] DISSEMINATION, ASSESSMENT AND MANAGEMENT OF HISTORIC BUILDINGS BY THEMATIC VIRTUAL TOURS AND 3D MODELS VIRTUAL ARCHAEOLOGY REVIEW, 2022, 13 (26): : 88 - 102
- [44] An Interactive 3D Virtual Anatomy Puzzle for Learning and Simulation - Initial Demonstration and Evaluation MEDICINE MEETS VIRTUAL REALITY 22, 2016, 220 : 233 - 240
- [45] Alternative Teaching of History Subject in Primary School: The Case of the 3D HIT Playful Activity GAMES AND LEARNING ALLIANCE, GALA 2019, 2019, 11899 : 457 - 467
- [46] Recycling process through 3D videogame technologies for web platforms in Latin-American context PROCEEDINGS OF THE 2020 IEEE INTERNATIONAL SYMPOSIUM ON TECHNOLOGY AND SOCIETY (ISTAS), 2021, : 350 - 353
- [47] 3D Digital Human Models and Collaborative Virtual Environments: a Case Study in Oil and Gas Laboratories OCCUPATIONAL SAFETY AND HYGIENE - SHO2013, 2013, : 464 - +
- [48] REPLAY. 3D GAMING PLATFORM AS INSTRUMENT AND STRATEGY FOR PSYCHO-PEDAGOGICAL COUNSELLING IN SCHOOLS EDULEARN11: 3RD INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2011, : 2669 - 2678
- [49] An Experimental Study to Explore the Effectiveness of a 3D Maritime Serious Game Prototype: Maritime Leaders at Sea TRANSACTIONS ON MARITIME SCIENCE-TOMS, 2024, 13 (02): : 19 - 24