Mapping 3D Character Location for Tracking Players' Behaviour

被引:0
|
作者
Almeida, Joao Emilio [1 ]
Rossetti, Rosaldo J. F. [1 ]
Coelho, Antonio Leca [2 ]
机构
[1] Univ Porto, Fac Engn, Dept Informat Engn, Artificial Intelligence & Comp Sci Lab, Rua Campo Alegre 823, P-4100 Oporto, Portugal
[2] Natl Lab Civil Engn, Lisbon, Portugal
来源
PROCEEDINGS OF THE 2013 8TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI 2013) | 2013年
关键词
serious games; behaviour analysis; decision-making modelling; 3D character tracking;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Serious Games are increasingly used as a tool for various applications contrary to the traditional entertainment purpose. Many game engines are available, and Unity3D is another example that presents some features such as rapid prototyping and an easy learning curve. The 3D space where action takes place is sometimes hard to map into a logical memory structure providing flexible access to that information. The problem of tracking players' path as well as their decisions in 3D environments arises when there is no previous knowledge of the scenario representation and the creation of a memory data structure poses an extra effort for the modeller. The proposed solution in this paper, albeit simple, is a straightforward way to track the location of the video game character and map it when he/she passes certain limits. This mechanism proved to represent a key step forward, addressing the important issue of tracking the decision-making process of players for future analysis and behaviour elicitation.
引用
收藏
页数:5
相关论文
共 50 条
  • [21] Development of A 3D Virtual Platform for an Upper Arm Robotic Exoskeleton
    Tageldeen, Momen Kamal
    Elamvazuthi, I.
    Perumal, N.
    Ganesan, T.
    Borboni, Alberto
    2016 2ND IEEE INTERNATIONAL SYMPOSIUM ON ROBOTICS AND MANUFACTURING AUTOMATION (ROMA), 2016,
  • [22] Towards the Development of an Interactive 3D Coach Training Serious Game
    Gatzidis, Christos
    Parry, Keith
    Kavanagh, Emma
    Wilding, Amanda
    Gibson, Darrell
    PROCEEDINGS OF THE IEEE VIRTUAL WORLDS FOR SERIOUS APPLICATIONS, 2009, : 186 - +
  • [23] Serious games for digital tablets as an introduction to 3D modeling and printing
    Luis Saorin, Jose
    Meier, Cecile
    De La Torre Cantero, Jorge
    Melian Diaz, Damari
    Rivero, David
    EDUCATION IN THE KNOWLEDGE SOCIETY, 2015, 16 (02): : 129 - 140
  • [24] OpenGames: A Framework for Implementing 3D Collaborative Educational Games in OpenSim
    Champsas, Ioannis
    Leftheris, Ioannis
    Tsiatsos, Thrasyvoulos
    Terzidou, Theodouli
    Mavridis, Apostolos
    PROCEEDINGS OF THE 6TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2012, : 82 - 92
  • [25] SETTING UP A VIRTUAL FACTORY BASED ON 3D INTERNET PLATFORMS
    Seitz, Stefan
    Hermann, Marco
    Wimpff, Daniel-Percy
    GAME-ON 2009: 10TH INTERNATIONAL CONFERENCE ON INTELLIGENT GAMES AND SIMULATION, 2009, : 83 - 87
  • [26] It's All in the Game: A 3D Learning Model for Business Ethics
    Jagger, Suzy
    Siala, Haytham
    Sloan, Diane
    JOURNAL OF BUSINESS ETHICS, 2016, 137 (02) : 383 - 403
  • [27] Developing and Exploiting 3D Textured Models for a Serious Game Application
    Kontogianni, Georgia
    Koutsaftis, Christos
    Skamantzari, Margarita
    Georgopoulos, Andreas
    Chrysanthopoulou, Christina
    2016 8TH INTERNATIONAL CONFERENCE ON GAMES AND VIRTUAL WORLDS FOR SERIOUS APPLICATIONS (VS-GAMES), 2016,
  • [28] Online Assessment of Negotiation Skills through 3D Role Play Simulation
    Pacella, Daniela
    Di Ferdinando, Andrea
    Dell'Aquila, Elena
    Marocco, Davide
    ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2015, 2015, 9112 : 921 - 922
  • [29] DEVELOPING AN EDUCATIONAL CULTURAL HERITAGE 3D PUZZLE IN A VIRTUAL REALITY ENVIRONMENT
    Roumana, A.
    Georgopoulos, A.
    Koutsoudis, A.
    XXIV ISPRS CONGRESS IMAGING TODAY, FORESEEING TOMORROW, COMMISSION II, 2022, 43-B2 : 885 - 891
  • [30] The effects of stereoscopic 3D on knowledge retention within a serious gaming environment
    Mina Tawadrous
    David Rojas
    Bill Kapralos
    Andrew Hogue
    Adam Dubrowski
    Multimedia Tools and Applications, 2017, 76 : 7301 - 7319