共 99 条
[71]
Know Thyself: A Theory of the Self for Personal Informatics
[J].
HUMAN-COMPUTER INTERACTION,
2017, 32 (5-6)
:335-380
[72]
Rapp A, 2017, SIMULAT GAMING, V48, P381, DOI 10.1177/1046878117697147
[78]
Rigby S., 2011, Glued to games: How video games draw us in and hold us spellbound, DOI DOI 10.4324/9781410602428
[79]
Robertson M., 2010, Can't play, won't play
[80]
Rode JA, 2011, 29TH ANNUAL CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, P123