Game-based collaborative learning framework for computational thinking development

被引:5
|
作者
de Jesus, Angelo Magno [1 ,2 ]
Silveira, Ismar Frango [2 ]
机构
[1] Inst Fed Minas Gerais, Ave Prof Mario Werneck 2590, BR-36420000 Belo Horizonte, MG, Brazil
[2] Univ Cruzeiro Sul, Galva Bueno St 868, BR-01506000 Sao Paulo, Brazil
关键词
Video games; computer science education; learning methods; group instruction;
D O I
10.17533/udea.redin.20200690
中图分类号
T [工业技术];
学科分类号
08 ;
摘要
Computational Thinking (CT) can amplify learners' skill sets so that they become excellent problem-solvers. Game-Based Learning and Collaborative Learning are two approaches that may aid in the development of CT skills. This paper describes a framework based on Game and Problem-Based Learning Strategies which aims to enhance the CT teaching and improves students' social skills, considering aspects of fun. The framework stands out for including collaborative learning features defined in the main literature. Also, the strategy was developed specifically to fit the games' dynamics. The approach was evaluated via metacognitive and transactive analysis and by a survey. The results showed evidence that the method is able to stimulate interaction among students to apply problem-solving strategies.
引用
收藏
页码:113 / 123
页数:11
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