共 37 条
[1]
Amanya S, 2021, F1000Research, V10, P136, DOI [10.12688/f1000research.51333.2, DOI 10.12688/F1000RESEARCH.51333.2]
[2]
Amditis A, 2008, PROD ENG, P3
[3]
[Anonymous], 2012, Multiple sensorial media advances and applications: New developments in MulSeMedia
[5]
Berglund J., 2017, DYNAMICS LONG LIFE A, P115, DOI 10.1007/978-3-319-45438-2_7
[6]
Evaluation of Infection Prevention and Control Readiness at Frontline Health Care Facilities in High-Risk Districts Bordering Ebola Virus Disease-Affected Areas in the Democratic Republic of the Congo - Uganda, 2018
[J].
MMWR-MORBIDITY AND MORTALITY WEEKLY REPORT,
2019, 68 (39)
:851-854
[8]
Christou Chris, 2010, Affective, Interactive and Cognitive Methods for eLearning Design: Creating an Optimal Education Experience, P228, DOI [DOI 10.4018/978-1-60566-940-3.CH012, 10.4018/978-1-60566-940-3.ch012]
[9]
De Ribaupierre S, 2014, Virtual, augmented reality and serious games for healthcare 1, P9, DOI DOI 10.1007/978-3-642-54816-1_2
[10]
Fong KN, 2021, TASK SPECIFIC VIRTUA, P1