Interactive animation of cloth including self collision detection

被引:0
作者
Fuhrmann, A [1 ]
Gross, C [1 ]
Luckas, V [1 ]
机构
[1] Fraunhofer IGD, D-64283 Darmstadt, Germany
来源
WSCG'2003, VOL 11, NO 1, CONFERENCE PROCEEDINGS | 2003年
关键词
real-time animation; cloth modeling; physically based modeling; interactive application;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
We describe a system for interactive animation of cloth, which can be used in e-commerce applications, games or even in virtual prototyping systems. In order not to restrict the shape of the cloth we use a triangulated mesh, which serves as basis of a mass-spring system. For the animation of the particles internal and external forces are considered. Since cloth is a very rigid material when stretched, extremely large forces occur in such a system. Several methods have been described in the recent years to solve the underlying differential equations efficiently. We describe an algorithm which replaces the internal cloth forces by several constraints and therefore can easily take large time steps. These constraints can be parameterized to generate different behavior of the simulated cloth. Furthermore we provide an algorithm for an efficient avoidance of self collisions. For these reasons very plausible animations of cloth at interactive rates are possible with our system.
引用
收藏
页码:141 / 148
页数:8
相关论文
共 22 条
[1]  
[Anonymous], 2002, EUROGRAPHICS 2002 TU
[2]  
Baraff D., 1998, Computer Graphics. Proceedings. SIGGRAPH 98 Conference Proceedings, P43, DOI 10.1145/280814.280821
[3]  
Breen D. E., 1994, Computer Graphics Proceedings. Annual Conference Series 1994. SIGGRAPH 94 Conference Proceedings, P365, DOI 10.1145/192161.192259
[4]  
BRIDSON R, 2002, ACM T GRAPHICS SIGGR, V21
[5]  
CHOI KJ, 2002, ACM T GRAPHICS SIGGR, P21
[6]   A fast, flexible, particle-system model for cloth draping [J].
Eberhardt, B ;
Weber, A ;
Strasser, W .
IEEE COMPUTER GRAPHICS AND APPLICATIONS, 1996, 16 (05) :52-59
[7]  
EBERHARDT B, 2000, EUR COMP AN SIM WORK
[8]  
HAUTH M, 2001, P EUROGRAPHICS 2001
[9]  
JAKOBSON T, 2001, P GAM DEV C US MARCH
[10]   An efficient animation of wrinkled cloth with approximate implicit integration [J].
Kang, YM ;
Choi, JH ;
Cho, HG ;
Lee, DH .
VISUAL COMPUTER, 2001, 17 (03) :147-157