The Impact of Virtual Reality on Ranges of COP Motions During Gait

被引:2
|
作者
Wodarski, Piotr [1 ]
Jurkojc, Jacek [1 ]
Gzik, Marek [1 ]
Bieniek, Andrzej [1 ]
Chrzan, Milosz [1 ]
Michnik, Robert [1 ]
机构
[1] Silesian Tech Univ, Fac Biomed Engn, Dept Biomechatron, Gliwice, Poland
来源
INNOVATIONS IN BIOMEDICAL ENGINEERING | 2019年 / 925卷
关键词
Dynamic stability; Gait; Virtual reality; Balance; LOCAL DYNAMIC STABILITY; WALKING; BALANCE; SPEED; REHABILITATION; VARIABILITY; ENVIRONMENT; FREQUENCY; DEVICES; SYSTEM;
D O I
10.1007/978-3-030-15472-1_24
中图分类号
R318 [生物医学工程];
学科分类号
0831 ;
摘要
An essential aspect of rehabilitation is the maintenance of balance both when standing and in gait. Clinical practice sees equipment enabling the dynamic evaluation of posture stability involving the use of virtual reality. The use of virtual reality in rehabilitation supporting processes and, particularly, with respect to the improvement of motor activity and ability to balance the body, requires that the above-named technology should be tested in terms of its effect on humans. The objective of the tests was to assess changes in the ranges of movements of the COP during gait on treadmill. The assessment was based on measurements of the distribution of pressure on the ground in a system enabling the projection of sceneries created by means of virtual reality. The tests were performed using two different gait velocities as well as matched and mismatched velocity of the scenery motion in relation to actual treadmill motion conditions. The tests involved 32 individuals (26 females and 6 males) aged 23 (SD 1,8). The investigations consisted of 6 stages, in which a person provided with a safety harness walked on a treadmill and was subjected to measurements focused on the distribution of forces exerted by feet on the ground during gait. The tests justified a conclusion that the projection of a moving scenery performed using an HMD headset increased ranges of movements of the COP on the ground during gait on a treadmill. The mismatch between the treadmill velocity and the velocity displayed in virtual reality changed the range of the COP displacement in the AP direction only in the cases of the treadmill velocity changes. The test results constitute the first stage of research on the impact of virtual reality on the stability of human gait.
引用
收藏
页码:218 / 232
页数:15
相关论文
共 50 条
  • [1] Gait adaptations during overground walking and multidirectional oscillations of the visual field in a virtual reality headset
    Martelli, Dario
    Xia, Boxi
    Prado, Antonio
    Agrawal, Sunil K.
    GAIT & POSTURE, 2019, 67 : 251 - 256
  • [2] Effect of Virtual Reality Gait Training on Participation in Survivors of Subacute Stroke: A Randomized Controlled Trial
    de Rooij, Ilona J. M.
    van de Port, Ingrid G. L.
    Punt, Michiel
    Abbink-van Moorsel, Pim J. M.
    Kortsmit, Michiel
    van Eijk, Ruben P. A.
    Visser-Meily, Johanna M. A.
    Meijer, Jan-Willem G.
    PHYSICAL THERAPY, 2021, 101 (05):
  • [3] Affordable Human Gait Analysis Using a Virtual Reality-Based Platform
    Guzman, Juan David
    Guzman, Diego Enrique
    Rengifo, Carlos Felipe
    IEEE REVISTA IBEROAMERICANA DE TECNOLOGIAS DEL APRENDIZAJE-IEEE RITA, 2020, 15 (04): : 307 - 313
  • [4] Evaluating the Usability and Safety of Virtual Reality Application Combined with the SWalker for Functional Gait Rehabilitation
    Costa, Vanina
    Rojo, Ana
    Lopez-Lopez, Sergio
    Pareja-Galeano, Helios
    Velasquez, Alexander
    Perea, Luis
    Raya, Rafael
    GAMES FOR HEALTH JOURNAL, 2024, 13 (05) : 397 - 405
  • [5] Motion tracking virtual reality technology in improving gait in the elderly: A randomized controlled trial
    Abd El-Kafy, Ehab M.
    Alayat, Mohamad S.
    Subahi, Moayad S.
    Badghish, Mohammed S.
    CLINICAL REHABILITATION, 2024, 38 (04) : 520 - 529
  • [6] The impact of motor task and environmental constraints on gait patterns during treadmill walking in a fully immersive virtual environment
    Bovim, Lars Peder
    Gjesdal, Beate Eltarvag
    Maeland, Silje
    Aaslund, Mona K.
    Bogen, Bard
    GAIT & POSTURE, 2020, 77 : 243 - 249
  • [7] The effects of augmented and virtual reality gait training on balance and gait in patients with Parkinson's disease
    Gulcan, Kubilay
    Guclu-Gunduz, Arzu
    Yasar, Evren
    Ar, Ulas
    Karadag, Yesim Sucullu
    Saygili, Fettah
    ACTA NEUROLOGICA BELGICA, 2023, 123 (05) : 1917 - 1925
  • [8] Virtual reality gait training versus non-virtual reality gait training for improving participation in subacute stroke survivors: study protocol of the ViRTAS randomized controlled trial
    de Rooij, Ilona J. M.
    van de Port, Ingrid G. L.
    Visser-Meily, Johanna M. A.
    Meijer, Jan-Willem G.
    TRIALS, 2019, 20 (1)
  • [9] Virtual Reality Enhances Gait in Cerebral Palsy: A Training Dose-Response Meta-Analysis
    Ghai, Shashank
    Ghai, Ishan
    FRONTIERS IN NEUROLOGY, 2019, 10
  • [10] Virtual reality during gait training: does it improve gait function in persons with central nervous system movement disorders? A systematic review and meta-analysis
    De Keersmaecker, Emma
    Lefeber, Nina
    Geys, Marion
    Jespers, Elise
    Kerckhofs, Eric
    Swinnen, Eva
    NEUROREHABILITATION, 2019, 44 (01) : 43 - 66