[2] Isfahan Univ Technol, Dept Math Sci, Esfahan 8415683111, Iran
[3] Univ Nottingham, Sch Comp Sci, Nottingham NG7 2RD, England
[4] Univ Nottingham, Sch Comp Sci, Semenyih, Malaysia
来源:
2015 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG)
|
2015年
关键词:
General video game playing;
general game playing;
enforced hill climbing;
heuristic functions;
FF PLANNING SYSTEM;
D O I:
暂无
中图分类号:
TP18 [人工智能理论];
学科分类号:
081104 ;
0812 ;
0835 ;
1405 ;
摘要:
Accurate decision making in games has always been a very complex and yet interesting problem in Artificial Intelligence (AI). General video game playing (GVGP) is a new branch of AI whose target is to design agents that are able to win in every unknown game environment by choosing wise decisions. This paper proposes a new search methodology based on enforced hill climbing for using in GVGP and we evaluate its performance on the benchmarks of the general video game AI competition (GVG-AI). Also a simple and efficient heuristic function for GVGP is proposed. The results show that EnHiC outperforms several well-known and successful methods in the GVG-AI competition.