EnHiC: An Enforced Hill Climbing Based System for General Game Playing

被引:0
作者
Babadi, Amin [1 ]
Omoomi, Behnaz [2 ]
Kendall, Graham [3 ,4 ]
机构
[1] Isfahan Univ Technol, Dept Elect & Comp Engn, Esfahan 8415683111, Iran
[2] Isfahan Univ Technol, Dept Math Sci, Esfahan 8415683111, Iran
[3] Univ Nottingham, Sch Comp Sci, Nottingham NG7 2RD, England
[4] Univ Nottingham, Sch Comp Sci, Semenyih, Malaysia
来源
2015 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG) | 2015年
关键词
General video game playing; general game playing; enforced hill climbing; heuristic functions; FF PLANNING SYSTEM;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Accurate decision making in games has always been a very complex and yet interesting problem in Artificial Intelligence (AI). General video game playing (GVGP) is a new branch of AI whose target is to design agents that are able to win in every unknown game environment by choosing wise decisions. This paper proposes a new search methodology based on enforced hill climbing for using in GVGP and we evaluate its performance on the benchmarks of the general video game AI competition (GVG-AI). Also a simple and efficient heuristic function for GVGP is proposed. The results show that EnHiC outperforms several well-known and successful methods in the GVG-AI competition.
引用
收藏
页码:193 / 199
页数:7
相关论文
共 16 条