VR Animals: Surreal Body Ownership in Virtual Reality Games

被引:14
|
作者
Krekhov, Andrey [1 ]
Krueger, Jens [1 ]
Cmentowski, Sebastian [1 ]
机构
[1] Univ Duisburg Essen, D-47057 Duisburg, Germany
来源
PROCEEDINGS OF THE 2018 ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY COMPANION EXTENDED ABSTRACTS (CHI PLAY 2018) | 2018年
关键词
Virtual body ownership; body transfer illusion; animal avatar control; animal embodiment; virtual reality games; SELF;
D O I
10.1145/3270316.3271531
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
The illusion of being someone else and to perceive a virtual body as our own is one of the strengths of virtual reality setups. Past research explored that phenomenon regarding human-like virtual representations. In contrast, our ongoing work focuses on playing VR games in the role of an animal. We present five ways to control three different animals in a VR environment. The controls range from third person companion mode to first person full-body tracking. Our exploratory study indicates that virtual body ownership is also applicable to animals, which paves the way to a number of novel, animal-centered game mechanics. Based on interview outcomes, we also discuss possible directions for further research regarding non-humanoid VR experiences in digital games.
引用
收藏
页码:503 / 511
页数:9
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