共 6 条
- [1] [Anonymous], 2021, Mental health
- [2] Baghaei Nilufar, 2021, EICS '21: Companion of the 2021 SIGCHI Symposium on Engineering Interactive Computing Systems, P6, DOI 10.1145/3459926.3464761
- [3] Time to Get Personal: Individualised Virtual Reality for Mental Health [J]. CHI'20: EXTENDED ABSTRACTS OF THE 2020 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2020,
- [4] Virtual Reality for Supporting the Treatment of Depression and Anxiety: Scoping Review [J]. JMIR MENTAL HEALTH, 2021, 8 (09):
- [5] Health.vic, 2021, EARL INT MENT ILLN
- [6] Effects of an Immersive Virtual Reality Exergame on University Students' Anxiety, Depression, and Perceived Stress: Pilot Feasibility and Usability Study [J]. JMIR SERIOUS GAMES, 2021, 9 (04):