Citizens of the future Science fiction and the games of citizen science

被引:4
作者
Milburn, Colin [1 ,2 ]
Wills, Melissa [3 ]
机构
[1] Univ Calif Davis, Sci & Humanities, Davis, CA 95616 USA
[2] Univ Calif Davis, Sci & Technol Studies, English & Cinema & Digital Media, Davis, CA 95616 USA
[3] Univ Calif Davis, English, Davis, CA 95616 USA
关键词
citizen science; video games; science fiction; science and technology studies; STORIES; WORLDS; TIME;
D O I
10.3828/sfftv.2021.10
中图分类号
J9 [电影、电视艺术]; I235 [电影、电视、广播剧];
学科分类号
摘要
Over the last decade, a variety of 'citizen science' projects have turned to video games and other tools of gamification to enrol participants and to encourage public engagement with scientific research questions. This article examines the significance of sf in the field of citizen science, focusing on projects such as Eyewire, Be a Martian!, Sea Hero Quest, Play to Cure: Genes in Space, Forgotten Island and the 'Project Discovery' experiments in EVE Online. The sf stories that frame these projects often allegorise the neoliberal assumptions and immaterial labour practices of citizen science, even while seeming to hide or disguise them. At the same time, the fictional frames enable players to imagine social and technical innovations that, while not necessarily achievable in the present, nevertheless point to a future of democratic science, social progress and responsible innovation - blips of utopian thought from the zones of crowdsourced labour.
引用
收藏
页码:115 / 144
页数:30
相关论文
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