The Effect of Gamification through a Virtual Reality on Preoperative Anxiety in Pediatric Patients Undergoing General Anesthesia: A Prospective, Randomized, and Controlled Trial

被引:93
作者
Ryu, Jung-Hee [1 ,2 ]
Park, Jin-Woo [1 ,2 ]
Nahm, Francis Sahngun [1 ,2 ]
Jeon, Young-Tae [1 ,2 ]
Oh, Ah-Young [1 ,2 ]
Lee, Hak Jong [3 ]
Kim, Jin-Hee [1 ,2 ]
Han, Sung-Hee [1 ,2 ]
机构
[1] Seoul Natl Univ, Coll Med, Dept Anaesthesiol & Pain Med, Med Virtual Real Res Grp, Seoul 03080, South Korea
[2] Seoul Natl Univ, Bundang Hosp, Dept Anaesthesiol & Pain Med, Seongnam 13620, South Korea
[3] Seoul Natl Univ, Bundang Hosp, Dept Radiol, Med Device Res & Dev Ctr, Seongnam 13620, South Korea
来源
JOURNAL OF CLINICAL MEDICINE | 2018年 / 7卷 / 09期
关键词
preoperative anxiety; virtual reality game; preoperative experience; CHILDREN; ENVIRONMENT; MANAGEMENT; OUTCOMES; GAMES; PAIN;
D O I
10.3390/jcm7090284
中图分类号
R5 [内科学];
学科分类号
1002 ; 100201 ;
摘要
The use of gamification in healthcare has been gaining popularity. This prospective, randomized, clinical trial was designed to evaluate whether gamification of the preoperative processvia virtual reality (VR) gaming that provides a vivid, immersive and realistic experiencecould reduce preoperative anxiety in children. Seventy children scheduled for elective surgery under general anesthesia were randomly divided into either the control or gamification group. Children in the control group received conventional education regarding the preoperative process, whereas those in the gamification group played a 5 min VR game experiencing the preoperative experience. Preoperative anxiety, induction compliance checklist (ICC), and procedural behavior rating scale (PBRS) were measured. Sixty-nine children were included in the final analysis (control group = 35, gamification = 34). Preoperative anxiety (28.3 [23.3-36.7] vs. 46.7 [31.7-51.7]; p < 0.001) and intraoperative compliance measured using ICC (p = 0.038) were lower in the gamification group than in the control group. However, PBRS (p = 0.092) and parent/guardian satisfaction (p = 0.268) were comparable between the two groups. VR experience of the preoperative process could reduce preoperative anxiety and improve compliance during anesthetic induction in children undergoing elective surgery and general anesthesia.
引用
收藏
页数:8
相关论文
共 18 条
  • [11] Salivary cortisol and cardiovascular reactivity to a public speaking task in a virtual and real-life environment
    Kothgassner, Oswald D.
    Felnhofer, Anna
    Hlavacs, Helmut
    Beutl, Leon
    Palme, Rupert
    Kryspin-Exner, Ilse
    Glenk, Lisa M.
    [J]. COMPUTERS IN HUMAN BEHAVIOR, 2016, 62 : 124 - 135
  • [12] A Meta-Analysis on the Relationship between Self-Reported Presence and Anxiety in Virtual Reality Exposure Therapy for Anxiety Disorders
    Ling, Yun
    Nefs, Harold T.
    Morina, Nexhmedin
    Heynderickx, Ingrid
    Brinkman, Willem-Paul
    [J]. PLOS ONE, 2014, 9 (05):
  • [13] Litke J, 2012, ANAESTH INTENSIVE TH, V44, P165
  • [14] Gamification and Multimedia for Medical Education: A Landscape Review
    McCoy, Lise
    Lewis, Joy H.
    Dalton, David
    [J]. JOURNAL OF THE AMERICAN OSTEOPATHIC ASSOCIATION, 2016, 116 (01): : 22 - 34
  • [15] Role of Video Games in Improving Health-Related Outcomes A Systematic Review
    Primack, Brian A.
    Carroll, Mary V.
    McNamara, Megan
    Klem, Mary Lou
    King, Brandy
    Rich, Michael
    Chan, Chun W.
    Nayak, Smita
    [J]. AMERICAN JOURNAL OF PREVENTIVE MEDICINE, 2012, 42 (06) : 630 - 638
  • [16] Randomized clinical trial of immersive virtual reality tour of the operating theatre in children before anaesthesia
    Ryu, J. -H.
    Park, S. -J.
    Park, J. -W.
    Kim, J. -W.
    Yoo, H. -J.
    Kim, T. -W.
    Hong, J. S.
    Han, S. -H.
    [J]. BRITISH JOURNAL OF SURGERY, 2017, 104 (12) : 1628 - 1633
  • [17] The Use of Videogames, Gamification, and Virtual Environments in the Self-Management of Diabetes: A Systematic Review of Evidence
    Theng, Yin-Leng
    Lee, Jason W. Y.
    Patinadan, Paul V.
    Foo, Schubert S. B.
    [J]. GAMES FOR HEALTH JOURNAL, 2015, 4 (05) : 352 - 361
  • [18] Recent Advancements in Medical Simulation: Patient-Specific Virtual Reality Simulation
    Willaert, Willem I. M.
    Aggarwal, Rajesh
    Van Herzeele, Isabelle
    Cheshire, Nicholas J.
    Vermassen, Frank E.
    [J]. WORLD JOURNAL OF SURGERY, 2012, 36 (07) : 1703 - 1712