On User eXperience in Virtual Museums

被引:3
|
作者
Rusu, Cristian [1 ]
Zaraza Rusu, Virginia [1 ]
Munoz, Patricia [1 ]
Rusu, Virginica [2 ]
Roncagliolo, Silvana [1 ]
Quinones, Daniela [1 ]
机构
[1] Pontificia Univ Catolica Valparaiso, Valparaiso, Chile
[2] Univ Playa Ancha Ciencias Educ, Valparaiso, Chile
来源
SOCIAL COMPUTING AND SOCIAL MEDIA: HUMAN BEHAVIOR, PT I | 2017年 / 10282卷
关键词
User eXperience; Usability; Virtual museums; Co-discovery; USABILITY;
D O I
10.1007/978-3-319-58559-8_12
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
User eXperience (UX) evaluation is a challenging task, especially for newcomers and when evaluating domain related aspects. Usability and UX in virtual museums is one of our current research topics. We focused on identified users' needs, on developing a set of specific usability heuristics, and a methodology to asses UX in virtual museums. We conducted several experiments, mainly with graduate and undergraduate students in Tourism and Computer Science. The paper presents a UX study on Pre-Columbian Museum portal.
引用
收藏
页码:127 / 136
页数:10
相关论文
共 50 条
  • [1] The Interactive Design and User Experience of Virtual Museums: Case Study of the Virtual Palace Museum
    Li, Wenhua
    Huang, Xiaoli
    CROSS-CULTURAL DESIGN-APPLICATIONS IN LEARNING, ARTS, CULTURAL HERITAGE, CREATIVE INDUSTRIES, AND VIRTUAL REALITY, CCD 2022, PT II, 2022, 13312 : 400 - 409
  • [2] Enhancing User Experience in Virtual Museums: Impact of Finger Vibrotactile Feedback
    Gayathri, Ravichandran
    Nam, Sanghun
    APPLIED SCIENCES-BASEL, 2024, 14 (15):
  • [3] Evaluating user experience in joint activities between schools and museums in virtual worlds
    Viviana Barneche Naya
    Luis Antonio Hernández Ibáñez
    Universal Access in the Information Society, 2015, 14 : 389 - 398
  • [4] Evaluating user experience in joint activities between schools and museums in virtual worlds
    Barneche Naya, Viviana
    Hernandez Ibanez, Luis Antonio
    UNIVERSAL ACCESS IN THE INFORMATION SOCIETY, 2015, 14 (03) : 389 - 398
  • [5] User Experience in Virtual Museums - Evaluating Assassin's Creed Odyssey: Discovery Tour
    Paananen, Siiri
    Mustonen, Sanni
    Hakkila, Jonna
    Colley, Ashley
    ARTSIT, INTERACTIVITY AND GAME CREATION, ARTSIT 2022, 2023, 479 : 239 - 252
  • [6] User Experience in Virtual Environments
    Guna, Joze
    Pivec, Maja
    Lu, Huimin
    APPLIED SCIENCES-BASEL, 2024, 14 (13):
  • [7] USER EXPERIENCE OF VIRTUAL CONSULTATIONS
    Funnell, L. E.
    O'Connor, L.
    Madge, S.
    PEDIATRIC PULMONOLOGY, 2020, 55 : S230 - S230
  • [8] Imapct of machine learning on improvement of user experience in museums
    Majd, Mahshid
    Safabakhsh, Reza
    2017 19TH CSI INTERNATIONAL SYMPOSIUM ON ARTIFICIAL INTELLIGENCE AND SIGNAL PROCESSING (AISP), 2017, : 195 - 200
  • [9] A Study on the User-Centered Interface Design for Virtual Museums
    Yang, Geng
    2009 IEEE 10TH INTERNATIONAL CONFERENCE ON COMPUTER-AIDED INDUSTRIAL DESIGN & CONCEPTUAL DESIGN, VOLS 1-3: E-BUSINESS, CREATIVE DESIGN, MANUFACTURING - CAID&CD'2009, 2009, : 1647 - 1651
  • [10] User Experience Centered AR Interface Design to Ruins Museums
    Yang, Jiexin
    HCI INTERNATIONAL 2024 POSTERS, PT VI, HCII 2024, 2024, 2119 : 238 - 247