Real-time stereo matching using orthogonal reliability-based dynamic programming

被引:40
作者
Gong, Minglun [1 ]
Yang, Yee-Hong
机构
[1] Laurentian Univ, Dept Math & Comp Sci, Sudbury, ON, Canada
[2] Univ Alberta, Dept Comp Sci, Edmonton, AB T6G 2E8, Canada
基金
加拿大自然科学与工程研究理事会;
关键词
dynamic programming (DP); programmable graphics hardware; real-time stereo;
D O I
10.1109/TIP.2006.891344
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
A novel algorithm is presented in this paper for estimating reliable stereo matches in real time. Based on the dynamic programming-based technique we previously proposed, the new algorithm can generate semi-dense disparity maps using as few as two dynamic programming passes. The iterative best path tracing process used in traditional dynamic programming is replaced by a local minimum searching process, making the algorithm suitable for parallel execution. Most computations are implemented on programmable graphics hardware, which improves the processing speed and makes real-time estimation possible. The experiments on the four new Middlebury stereo datasets show that, on an ATI Radeon X800 card, the presented algorithm can produce reliable matches for 60% similar to 80% of pixels at the rate of 10 similar to 20 frames per second. If needed, the algorithm can be configured for generating full density disparity maps.
引用
收藏
页码:879 / 884
页数:6
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