Parallelization of the Kriging Algorithm in Stochastic Simulation with GPU Accelerators

被引:1
作者
Liu, Lin [1 ,2 ]
Wu, Chonglong [1 ]
Wang, Zhibo [2 ,3 ]
机构
[1] China Univ Geosci, Inst Informat Technol, 388 Lumo Rd, Wuhan 430074, Peoples R China
[2] E China Inst Technol, Software Inst, Nanchang 430074, Peoples R China
[3] Wuhan Univ, Int Sch Software, Wuhan 430079, Peoples R China
来源
GEO-INFORMATICS IN RESOURCE MANAGEMENT AND SUSTAINABLE ECOSYSTEM | 2016年 / 569卷
关键词
Kriging algorithm; Massive data; Stochastic simulation; Graphics processing unit (GPU); GRAPHICS HARDWARE;
D O I
10.1007/978-3-662-49155-3_19
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
3D realtime modeling places a heavy load on CPU. This paper presents a new method on 3D visualization in reservoir modeling system by using the computation power of modern programmable graphics hardware (GPU). The proposed scheme is devised to achieve parallel processing of massive reservoir logging data. By taking advantage of the GPU's parallel processing capability, moreover, the performance of our scheme is discussed in comparison with that of the implementation entirely running on CPU. Experimental results clearly show that the proposed parallel processing can remarkably accelerate the data clustering task. Especially, although data-transferring from GPU to CPU is generally costly, acceleration by GPU is significant to save the total execution time of data-clustering, and significantly alleviates the computing load on CPU.
引用
收藏
页码:197 / 205
页数:9
相关论文
共 10 条
  • [1] Geostatistics of near-surface moisture in bare cultivated organic soils
    Anctil, F
    Mathieu, R
    Parent, LÉ
    Viau, AA
    Sbih, M
    Hessami, M
    [J]. JOURNAL OF HYDROLOGY, 2002, 260 (1-4) : 30 - 37
  • [2] Goovaerts P., 2001, GEOSTATISTICAL MODEL
  • [3] Houlding S.W., 1994, 3D Geoscience Modeling, DOI DOI 10.1007/978-3-642-79012-6
  • [4] Implementing lattice Boltzmann computation on graphics hardware
    Li, W
    Wei, XM
    Kaufman, A
    [J]. VISUAL COMPUTER, 2003, 19 (7-8) : 444 - 456
  • [5] Manocha D., 2005, COMPUTER, P85
  • [6] Manssen M., 2012, EUR PHYS J SPEC TOP
  • [7] Moreland K., 2003, P GRAPH HARDW DIEG
  • [8] Fast DRR splat rendering using common consumer graphics hardware
    Spoerk, Jakob
    Bergmann, Helmar
    Wanschitz, Felix
    Dong, Shuo
    Birkfellner, Wolfgang
    [J]. MEDICAL PHYSICS, 2007, 34 (11) : 4302 - 4308
  • [9] Trendall C., 2000, P EUR WORKSH REND
  • [10] Zhang E.Z., 2011, ASPLOS 2011