Measuring Tajweed Augmented Reality-Based Gamification Learning Model (TARGaLM) Implementation for Children in Tajweed Learning

被引:0
作者
Noor, Nurtihah Mohamed [1 ]
Ismail, Marina [1 ]
Yussof, Rahmah Lob [2 ]
Yusoff, Fakhrul Hazman [1 ]
机构
[1] Univ Teknol MARA, Fac Comp & Math Sci, Shah Alam 40450, Selangor, Malaysia
[2] Fac Comp & Math Sci, Kampus Jengka, Bandar Tun Abdul Razak J 26400, Malaysia
来源
PERTANIKA JOURNAL OF SCIENCE AND TECHNOLOGY | 2019年 / 27卷 / 04期
关键词
ANOVA; augmented reality; enjoyment; experience; gamification; motivation; post hoc test; tajweed learning; ENJOYMENT;
D O I
暂无
中图分类号
O [数理科学和化学]; P [天文学、地球科学]; Q [生物科学]; N [自然科学总论];
学科分类号
07 ; 0710 ; 09 ;
摘要
Known for its plain and dry content, tajweed learning is often tedious, particularly for children. Our preliminary study confirmed that most of the learners were uninterested to learn tajweed and this fact was agreed by their educators. Currently, technological advancement helps learning enormously and it has been widely utilised, especially for the digital native generation. Therefore, we highlighted the use of augmented reality and gamification as an attempt to attract children to learn tajweed. Based on experience and motivational theory, tajweed augmented reality-based gamification learning model (TARGaLM) was implemented in the tajweed learning. To investigate the effectiveness of the proposed approach in terms of their emotional engagement (enjoyment) potential and learning performance, 198 children constituted four groups participated in the learning activities. TARGaLM successfully gained positive results of autonomy, challenge, points, badges, leader board, progression, immersion, and feedback, which are crucial for enjoyment. In the post-activity interviews, the students mentioned that the proposed approach was interesting. Furthermore, the proposed approach group indicated the highest decrease in articulation errors from the post-test compared to other groups. The use of current technology and approach not only has potential in bringing enjoyment, but also gives a positive impact on the learning outcomes.
引用
收藏
页码:1821 / 1840
页数:20
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