Solutionism, the Game: Design Fictions for Positive Aging

被引:46
作者
Blythe, Mark [1 ]
Steane, Jamie [1 ]
Roe, Jenny [2 ]
Oliver, Caroline [3 ]
机构
[1] Northumbria Univ, Newcastle, Tyne & Wear, England
[2] Univ York, Stockholm Environm Inst, York, N Yorkshire, England
[3] Univ Oxford, COMPAS, Oxford, England
来源
CHI 2015: PROCEEDINGS OF THE 33RD ANNUAL CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS | 2015年
关键词
Design fiction; well being; older people;
D O I
10.1145/2702123.2702491
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
This paper reports a qualitative study of thriving older people and illustrates the findings with design fiction. Design research has been criticized as "solutionist" i.e. solving problems that don't exist or providing "quick fixes" for complex social, political and environmental problems. We respond to this critique by presenting a "solutionist" board game used to generate design concepts. Players are given data cards and technology dice, they move around the board by pitching concepts that would support positive aging. We argue that framing concept design as a solutionist game explicitly foregrounds play, irony and the limitations of technological intervention. Three of the game concepts are presented as design fictions in the form of advertisements for products and services that do not exist. The paper argues that design fiction can help create a space for design beyond solutionism.
引用
收藏
页码:3849 / 3858
页数:10
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