Women's experiences with general and sexual harassment in online video games: Rumination, organizational responsiveness, withdrawal, and coping strategies

被引:187
作者
Fox, Jesse [1 ]
Tang, Wai Yen [2 ]
机构
[1] Ohio State Univ, Sch Commun, Columbus, OH 43210 USA
[2] Ohio State Univ, 3016 Derby Hall,154 North Oval Mall, Columbus, OH 43210 USA
关键词
Computer-mediated communication; coping; gamer culture; online harassment; organizational response; rumination; sexism; sexual harassment; video games; women in gaming; COMPUTER-MEDIATED COMMUNICATION; CONSEQUENCES; GENDER; ANTECEDENTS; EXPOSURE; BEHAVIOR; PLAYER; VICTIMIZATION; CHARACTERS; LIKELIHOOD;
D O I
10.1177/1461444816635778
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
Online video games can be a toxic environment for women. A survey assessed women's (N=293) experiences with general harassment and sexual harassment in online video games, including frequency of harassment, rumination about the harassment, perceptions of organizational responsiveness (i.e. efforts the gaming company made to address harassment), and withdrawal from the game. Women reported coping strategies to mitigate harassment, including gender bending or gender neutralization through screen name or avatar choice, avoiding communication with other players, and seeking help or social support inside and outside the game. Both general and sexual harassment predict women's withdrawal from online games. Sexual harassment, but not general harassment, leads to rumination and subsequent withdrawal. The path from sexual harassment to withdrawal was also mediated by organizational responsiveness, indicating the video game industry plays a key role in whether women continue to participate after harassment occurs.
引用
收藏
页码:1290 / 1307
页数:18
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