Digital Games-Based Learning Pedagogy Enhances the Quality of Medical Education: A Systematic Review and Meta-Analysis

被引:9
作者
Zhao, Jingjie [1 ]
Zhou, Kaiyuan [2 ]
Ding, Yi [3 ]
机构
[1] Xijing Univ, Sch Media, Xian, Peoples R China
[2] Fourth Mil Med Univ, Dept Hlth Serv, Xian, Peoples R China
[3] Fourth Mil Med Univ, Xijing Hosp, Dept Pharm, Xian, Peoples R China
关键词
Digital games; Medical education; Teaching; learning strategies; Systematic review; Meta-analysis; SERIOUS GAME; VIDEO GAMES; STUDENTS;
D O I
10.1007/s40299-021-00587-5
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Applying digital games (DG) in medical education and learning is increasing. The purpose of this meta-analysis was to determine the effectiveness of DG compared with other methods in terms of improving knowledge or satisfaction of learners in the medical field. An extensive search of publications dated between 2010 and 2020 was carried out through five databases. The citations as well as extracted data from articles were independently assessed, and randomized controlled trials (RCTs) were eligible acceding to inclusion. The methodological quality was evaluated using the Grading of Recommendations, Assessment, Development, and Evaluations assessment (GRADE). To screen the systematic results, standardized mean difference (SMD) was used, and the pooled effect sizes were calculated by random effects model. I-2 statistics, meta-regression and subgroup analyses were applied to evaluate the heterogeneity. In total 13 RCTs with 1236 subjects were included in research. The systemic analysis indicated a significantly improved effectiveness in support of DG compared to controls in medical education (SMD = 0.58, 95% confidence interval (CI) [0.46-0.69], p < 0.001), without significant publication bias. Additionally, significantly better outcomes were found in the long-retention of knowledge score (SMD = 0.37, 95% CI [0.19-0.55], p < 0.001). However, in the subgroup analysis no significance was indicated in the outcome of overall knowledge after using DG compared with other digital methods (SMD = 0.58, 95% CI [0.46-0.69], p < 0.001). Additionally, six studies assessed the attitude of learners, all of which reported a preference for DG. These results suggest that a DG-based medical curriculum could generate a significant improvement in learning compared to traditional methods.
引用
收藏
页码:451 / 462
页数:12
相关论文
共 34 条
[1]   Assessment of educational games for health professions: A systematic review of trends and outcomes [J].
Abdulmajed, Hind ;
Park, Yoon Soo ;
Tekian, Ara .
MEDICAL TEACHER, 2015, 37 :S27-S32
[2]   Comparing Video Games and Laparoscopic Simulators in the Development of Laparoscopic Skills in Surgical Residents [J].
Adams, Barbara J. ;
Margaron, Franklin ;
Kaplan, Brian J. .
JOURNAL OF SURGICAL EDUCATION, 2012, 69 (06) :714-717
[3]   The effect of educational games on medical students' learning outcomes: A systematic review: BEME Guide No 14 [J].
Akl, Elie A. ;
Pretorius, Richard W. ;
Sackett, Kay ;
Erdley, W. Scott ;
Bhoopathi, Paranthaman S. ;
Alfarah, Ziad ;
Schuenemann, Holger J. .
MEDICAL TEACHER, 2010, 32 (01) :16-27
[4]   An educational game for teaching clinical practice guidelines to Internal Medicine residents: development, feasibility and acceptability [J].
Akl, Elie A. ;
Mustafa, Reem ;
Slomka, Thomas ;
Alawneh, Alia ;
Vedavalli, Abhishek ;
Schuenemann, Holger J. .
BMC MEDICAL EDUCATION, 2008, 8 (1)
[5]   Health Professions' Digital Education: Review of Learning Theories in Randomized Controlled Trials by the Digital Health Education Collaboration [J].
Bajpai, Shweta ;
Semwal, Monika ;
Bajpai, Ram ;
Car, Josip ;
Ho, Andy Hau Yan .
JOURNAL OF MEDICAL INTERNET RESEARCH, 2019, 21 (03)
[6]   Effect of a game-based virtual reality phone application on tracheostomy care education for nursing students: A randomized controlled trial [J].
Bayram, Sule Biyik ;
Caliskan, Nurcan .
NURSE EDUCATION TODAY, 2019, 79 :25-31
[7]   OPERATING CHARACTERISTICS OF A BANK CORRELATION TEST FOR PUBLICATION BIAS [J].
BEGG, CB ;
MAZUMDAR, M .
BIOMETRICS, 1994, 50 (04) :1088-1101
[8]  
Bigdeli Shoaleh, 2017, Med J Islam Repub Iran, V31, P117, DOI 10.14196/mjiri.31.117
[9]   Game theory and strategy in medical training [J].
Blake, Amy ;
Carroll, Bryan T. .
MEDICAL EDUCATION, 2016, 50 (11) :1094-1106
[10]   Game-Based E-Learning Is More Effective than a Conventional Instructional Method: A Randomized Controlled Trial with Third-Year Medical Students [J].
Boeker, Martin ;
Andel, Peter ;
Vach, Werner ;
Frankenschmidt, Alexander .
PLOS ONE, 2013, 8 (12)