Hardware-accelerated volume and isosurface rendering based on cell-projection

被引:65
作者
Röttger, S [1 ]
Kraus, M [1 ]
Ertl, T [1 ]
机构
[1] Univ Stuttgart, IfI, Abt VIS, Visualizat & Interact Syst Grp, D-70565 Stuttgart, Germany
来源
VISUALIZATION 2000, PROCEEDINGS | 2000年
关键词
volume rendering; isosurfaces; unstructured meshes; cell projection; graphics hardware; texture mapping; compositing;
D O I
10.1109/VISUAL.2000.885683
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present two beneficial rendering extensions to the Projected Tetrahedra (PT) algorithm by Shirley and Tuchman. These extensions are compatible with any cell sorting technique, for example the BSP-XMPVO sorting algorithm for unstructured meshes. Using 3D texture mapping our first extension solves the longstanding problem of hardware-accelerated but accurate rendering of tetrahedral volume cells with arbitrary transfer functions. By employing 2D texture mapping our second extension realizes the hardware-accelerated rendering of multiple shaded isosurfaces within the PT algorithm without reconstructing the isosurfaces. Additionally, two methods are presented to combine projected tetrahedral volumes with isosurfaces. The time complexity of all our algorithms is linear in the number of tetrahedra and does neither depend on the number of isosurfaces nor on the employed transfer functions.
引用
收藏
页码:109 / 116
页数:8
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