Comparing virtual and location-based augmented reality mobile learning: emotions and learning outcomes

被引:78
作者
Harley, Jason M. [1 ,2 ,3 ]
Poitras, Eric G. [4 ]
Jarrell, Amanda [2 ]
Duffy, Melissa C. [2 ]
Lajoie, Susanne P. [2 ]
机构
[1] Univ Alberta Edmonton, Dept Educ Psychol, 6-102 Educ North, Alberta, PQ T6G 2G5, Canada
[2] McGill Univ, Dept Educ & Counselling Psychol, 3700 McTavish St 614, Montreal, PQ H3A 1Y2, Canada
[3] Univ Montreal, Dept Comp Sci & Operat Res, 2920 Chemin Tour,Pavillon Andre Aisenstadt 2194, Montreal, PQ H3C 3J7, Canada
[4] Univ Utah, Dept Educ Psychol, 1721 Campus Ctr Dr SAEC 3220, Salt Lake City, UT 84112 USA
来源
ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT | 2016年 / 64卷 / 03期
关键词
Mobile learning; Augmented reality; Virtual reality; Emotions; History learning; ACHIEVEMENT; BOREDOM; TRENDS;
D O I
10.1007/s11423-015-9420-7
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Research on the effectiveness of augmented reality (AR) on learning exists, but there is a paucity of empirical work that explores the role that positive emotions play in supporting learning in such settings. To address this gap, this study compared undergraduate students' emotions and learning outcomes during a guided historical tour using mobile AR applications. Data was collected in a laboratory (Study 1; N = 13) and outdoors (Study 2; N = 18) from thirty-one undergraduate students at a large North American university. Our findings demonstrated that learners were able to effectively and enjoyably learn about historical differences between past and present historical locations by contextualizing their visual representations, and that the two mobile AR apps were effective both in and outside of the laboratory. Learners were virtually situated in the historical location in Study 1 and physically visited the location in Study 2. In comparing results between studies, findings revealed that learners were able to identify more differences outdoors and required less scaffolding to identify differences. Learners reported high levels of enjoyment throughout both studies, but more enjoyment and less boredom in the outdoor study. Eye tracking results from Study 1 indicated that learners frequently compared historical information by switching their gaze between mobile devices and a Smart Board, which virtually situated them at the historical location. Results enhance our understanding of AR applications' effectiveness in different contexts (virtual and location-based). Design recommendations for mobile AR apps are discussed.
引用
收藏
页码:359 / 388
页数:30
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