Gamification effects on users' motivation to contribute knowledge in a Portuguese Q&A community

被引:13
作者
Oliveira Jordao do Amaral, Isabel [1 ]
Kang, Minhyung [2 ]
机构
[1] Cake Corp, Global Mkt, Seoul, South Korea
[2] Ajou Univ, Sch Business, Dept E Business, Suwon, South Korea
关键词
Knowledge contribution; Gamification; Self-determination theory; Motivation; Q&A community; Stack exchange; SELF-DETERMINATION; PLS-SEM; ENGAGEMENT; FLOW; NEEDS; FACILITATION; EXPERIENCE; WOMEN; GAMES; SCALE;
D O I
10.1108/AJIM-10-2020-0340
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Purpose This research investigates the detailed mechanisms of how gamification affordances influence intrinsic and internalized extrinsic motivation and ultimately improve the quality and quantity of knowledge contribution. Design/methodology/approach Survey responses from 154 users of Stack Overflow in Portuguese were analyzed by the partial least squares-structural equation modeling approach to validate the research model. Findings Challenge and goal setting influence individuals to reach the flow state, which increases the quantity of knowledge contribution. Rewards enhance the quality of knowledge contribution through perceived self-worth. Social comparison increases perceived reputation, but its impact does not ultimately lead to knowledge contribution. Originality/value The current study differentiated types of motivation and dimensions of knowledge contribution when exploring the effects of gamification affordances. This perspective was proven helpful to understand the various gamification affordances' influence on knowledge contribution.
引用
收藏
页码:578 / 599
页数:22
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