Structuring Narrative in 3D Digital Game-Based Learning Environments to Support Second Language Acquisition

被引:14
作者
Neville, David O. [1 ]
机构
[1] Elon Univ, Elon, NC 27244 USA
关键词
digital game-based learning; computer assisted language learning; learning environments; serious games; video games; DESIGN;
D O I
10.1111/j.1944-9720.2010.01092.x
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The essay is a conceptual analysis from an instructional design perspective exploring the feasibility of using three-dimensional digital game-based learning (3D-DGBL) environments to assist in second language acquisition (SLA). It examines the shared characteristics of narrative within theories of situated cognition, context-based approaches to SLA, and game studies as a means of developing meaningful, engaging, and instructional gameplay in 3D-DGBL environments. The article concludes with a design rubric proposed for aligning gameplay in 3D-DGBL environments with concise performance objectives in order to support assessable learning outcomes. A theoretical approach for designing 3D-DGBL environments, the essay invites further discussion on the topic and calls for increased research and development in the area.
引用
收藏
页码:446 / 469
页数:24
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