Human fusion range for polarized 3D display

被引:2
作者
Wang, Qin [1 ]
Wang, Qiong-Hua [1 ]
Gu, Sheng-Xue [1 ]
Liu, Chun-Ling [2 ]
机构
[1] Sichuan Univ, Sch Elect & Informat Engn, Chengdu 610065, Peoples R China
[2] Sichuan Univ, West China Hosp, Dept Ophthalmol, Chengdu 610041, Peoples R China
关键词
polarized 3D display; fusion range; ghosting image; angular parallax; IMAGES;
D O I
10.1002/jsid.432
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
If discrepancy between accommodation and convergence caused by a stereoscopic display exceeds fusion range of human eyes, viewers will see ghosting image, which leads to the loss of correct depth information and even causes severe visual fatigue. In this paper, an experiment aiming to investigate the binocular fusion range is conducted for a polarized 3D display. Two experimental trials are arranged to examine two aspects of fusion range including outward depth and inward depth. 3D modeling software is used to generate the test stereoscopic image pairs, which vary in depth by adjusting the separation between the virtual cameras. Angular parallax corresponding to the limit of fusion range is obtained by determining critical point of ghosting images. The experimental results show deviation between theoretical fusion range calculated by formula and experimental one.-0.223 degrees to 0.275 degrees represent critical fusion range for the polarized 3D display to avoid ghosting images.
引用
收藏
页码:198 / 203
页数:6
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