Can Wii Balance? Evaluating a Stepping Game for Older Adults

被引:7
|
作者
Deacon, Mark [1 ,2 ]
Parsons, John [3 ]
Mathieson, Sean [3 ]
Davies, T. Claire [4 ]
机构
[1] Univ Auckland, Auckland 1142, New Zealand
[2] Gentrack UK Ltd, London NW1 1BU, England
[3] Univ Auckland, Fac Med & Hlth Sci, Auckland 1142, New Zealand
[4] Queens Univ, Dept Mech & Mat Engn, Kingston, ON K0H 1M0, Canada
关键词
Balance control; falls risk; gamification; older persons; Wii balance board; serious game design; AGE-RELATED-CHANGES; FALLS; REHABILITATION; RECOVERY; HEALTH; YOUNG; MULTIMORBIDITY; SYSTEM; RISK;
D O I
10.1109/TNSRE.2018.2862146
中图分类号
R318 [生物医学工程];
学科分类号
0831 ;
摘要
Decline in balance control is an issue for older adults as it leads to an increased risk of falling which may result in serious injury. Mitigating this risk may be achieved through balance training and exercise, but lack of adherence to an exercise program often occurs. Improvement in balance control may be difficult to quantify in an unbiased manner given the therapist providing the treatment also assesses the patient. We developed a gamified system using an off-the-shelf technology through an iterative feedback with therapists and clients to evaluate a response time during stepping as a measure of balance control. The game was designed using serious game strategies to increase participant engagement. This game included two Nintendo Wii balance boards between which the individual was required to step while the times were recorded. To provide evidence that the system could be used in a clinical environment, we conducted a cross-sectional study collecting data for five minutes at the beginning of a physiotherapy assessment. One hundred and four individuals older than 50 years of age were recruited who were able to step forward with or without an aid. The response time fora step using the system was negatively correlated to the Berg balance score.
引用
收藏
页码:1783 / 1793
页数:11
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