Example-based realistic terrain generation

被引:0
作者
Li, Qicheng [1 ]
Wang, Guoping [1 ]
Zhou, Feng [1 ]
Tang, Xiaohui [1 ]
Yang, Kun [1 ]
机构
[1] Peking Univ, Dept Comp Sci & Technol, Beijing 100871, Peoples R China
来源
ADVANCES IN ARTIFICIAL REALITY AND TELE-EXISTENCE, PROCEEDINGS | 2006年 / 4282卷
关键词
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In this paper, a new approach to terrain generation based on terrain examples is proposed. Existing procedural algorithms for generation of terrain have several shortcomings. The most popular approach, fractal-based terrain generation, is efficient, but is difficult for users to control. In this paper, we provide a semiautomatic method of terrain generation that uses a four-process genetic algorithm approach to produce a variety of terrain types using only intuitive user inputs. We allow users to specify a rough sketch of terrain silhouette map, retrieve terrain examples based on support vector machine (SVM) from the terrain dataset, cut a region from the terrain examples and fill in the terrain silhouette map. We also generate a photorealistic texture based on the aerial or satellite images. Consequently, we generate the terrain which has both geometrical data and texture data and provide a balance between user input and real-world data capture unmatched.
引用
收藏
页码:811 / +
页数:2
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