Transparency Modeling for Mesh Object Using Ray Tracing

被引:0
作者
Liliana [1 ]
Yoewono, Edward Primanata [1 ]
Intan, Rolly [1 ]
机构
[1] Petra Christian Univ, Fac Ind Technol, Informat Dept, Surabaya, Indonesia
来源
2016 INTERNATIONAL ELECTRONICS SYMPOSIUM (IES) | 2016年
关键词
caustic effect; refraction; ray tracing; transparency; optic effect;
D O I
暂无
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
Rendering is a visualization process captures a 3D environment into 2D image. One of various rendering methods is ray tracing. Ray tracing can produce a photorealistic image because it involves several calculations, lighting effects and optic effects. Lighting effects will calculate ambient, diffuse and specular. Optic effects will be gotten from calculation of mirror effect and transparency. To simulate transparency, we need to consider the material, in this case will represent by its refractive index. To calculate an accurate refraction ray, first the transparent object will be assumed as a solid object. So, the ray will travel inside the object before refract outside the object. Finally, every non-transparent object will keep the ray fall on its surface into an energy map. Some experiments had done to verify if the caustic effect visualized correctly. The other experiments are conducted to test the influent of refractive index, number of casted ray, light energy and map size toward the caustic's appearance. The more number of casted ray, higher light energy and bigger map size will produce brighter and wider caustic effect. The object's shape will affect where rays refracted. Round shape will gather the refracted ray into a small dense area.
引用
收藏
页码:385 / 388
页数:4
相关论文
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