Real-Time Volume-Based Ambient Occlusion

被引:10
作者
Papaioannou, Georgios [1 ]
Menexi, Maria Lida [1 ]
Papadopoulos, Charilaos [1 ]
机构
[1] Athens Univ Econ & Business, Dept Informat, Athens 10434, Greece
关键词
Shading; shadowing; raytracing; volume visualization; visibility; ambient occlusion; ray marching;
D O I
10.1109/TVCG.2010.18
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Real-time rendering can benefit from global illumination methods to make the 3D environments look more convincing and lifelike. On the other hand, the conventional global illumination algorithms for the estimation of the diffuse surface interreflection make heavy usage of intra- and interobject visibility calculations, so they are time-consuming, and using them in real-time graphics applications can be prohibitive for complex scenes. Modern illumination approximations, such as ambient occlusion variants, use precalculated or frame-dependent data to reduce the problem to a local shading one. This paper presents a fast real-time method for visibility sampling using volumetric data in order to produce accurate inter-and intraobject ambient occlusion. The proposed volume sampling technique disassociates surface representation data from the visibility calculations, and therefore, makes the method suitable for both primitive-order or screen-order rendering, such as deferred rendering. The sampling mechanism can be used in any application that performs visibility queries or ray marching.
引用
收藏
页码:752 / 762
页数:11
相关论文
共 34 条
[1]  
Akenine-Moller T., 2008, REAL TIME RENDERING
[2]  
[Anonymous], 2009, P S INT 3D GRAPH GAM
[3]  
Bavoil Louis., 2009, SHADERX7 ADV RENDERI
[4]  
Bunnell Michael., 2005, GPU GEMS, V2, P223
[5]   Sheer effect on the devolatilization of filled polymers [J].
Cheng, JY ;
Bigio, DI ;
Briber, RM .
JOURNAL OF VINYL & ADDITIVE TECHNOLOGY, 1998, 4 (01) :45-49
[6]  
Dachsbacher C., 2005, Proc. Symp. Interactive Graph. and Games, P203, DOI DOI 10.1145/1053427.1053460
[7]  
DIMITROV R, 2008, I3D 08 P 2008 S INT, P1
[8]  
Dong Z, 2004, 12TH PACIFIC CONFERENCE ON COMPUTER GRAPHICS AND APPLICATIONS, PROCEEDINGS, P43
[9]  
Dutre P., 2006, Advanced global illumination, V2nd
[10]  
Eisemann Elmar., 2006, P 2006 S INT 3D GRAP, P71