共 45 条
[1]
Aarseth E., 1997, CYBERTEXT PERSPECTIV
[2]
Al-Sayed K., 2014, SPACE SYNTAX METHODO, V4th
[3]
Alnusayri M, 2016, P 8 ACM SIGCHI S ENG, V16, DOI [10.1145/2933242.2933252, DOI 10.1145/2933242.2933252]
[4]
Annett Michelle., 2011, Proceedings of the 24th annual ACM symposium on User interface software and technology, UIST '11, P337
[5]
[Anonymous], 2020, ARCHITECTURAL FLOOR
[6]
[Anonymous], 2010, ACM International Conference on Interactive Tabletops and Surfaces - ITS'10, DOI [10.1145/1936652.1936676, DOI 10.1145/1936652.1936676]
[7]
Batema C, 2017, WHAT IS LINEAR NARRA
[8]
Boyes D, SPATIAL DEFORM
[9]
Cardona-Rivera R.E., 2019, Desiderata for a computational model of human online narrative sensemaking
[10]
GFI: A Formal Approach to Narrative Design and Game Research
[J].
INTERACTIVE STORYTELLING, ICIDS 2020,
2020, 12497
:133-148