An Iterative Algorithm for Computing Shortest Paths Through Line Segments in 3D

被引:2
作者
Le Hong Trang [1 ]
Quynh Chi Truong [1 ]
Tran Khanh Dang [1 ]
机构
[1] Ho Chi Minh City Univ Technol, Fac Comp Sicence & Engn, 268 Ly Thuong Kiet,Distr 10, Ho Chi Minh City, Vietnam
来源
FUTURE DATA AND SECURITY ENGINEERING | 2017年 / 10646卷
关键词
Approximate solution; Iterative algorithm; Large data; Shortest path; DIMENSIONS; SURFACES;
D O I
10.1007/978-3-319-70004-5_5
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
A version of the geometrical shortest path problem is to compute a shortest path connecting two points and passing a finite set of line segments in three dimensions. This problem arises in the pursuit path problem and also be used as a tool to finding shortest paths on polyhedral surface. This paper presents an iterative algorithm for dealing with the problem, particularly with large data. The idea is to simultaneously determines on each segment a point such that the length of the path successively connecting the points is decreased. We show that after a finite number of iterations, the algorithm converges to give an approximate solution. The algorithm is implemented in C++ and tested for large datasets. The numerical results are shown and discussed.
引用
收藏
页码:73 / 84
页数:12
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