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- [1] IS THE BUYING OF LOOT BOXES IN VIDEO GAMES A FORM OF GAMBLING OR GAMING? GAMING LAW REVIEW-ECONOMICS REGULATION COMPLIANCE AND POLICY, 2018, 22 (01): : 52 - 54
- [3] Understanding the Effects of Social Desirability on Gambling Self-Reports International Journal of Mental Health and Addiction, 2017, 15 : 1342 - 1359
- [5] Quality of life of adolescents with autism spectrum disorders: concordance among adolescents’ self-reports, parents’ reports, and parents’ proxy reports Quality of Life Research, 2012, 21 : 53 - 57
- [8] Applying Self-Coding to the Measurement of Self-Generated Video Gaming and Gambling Memory Associations JOURNAL OF GAMBLING ISSUES, 2021, (46): : 25 - 42