Traditional games in elementary school: Relationships of student's personality traits, motivation and experience with learning outcomes

被引:32
作者
Trajkovik, Vladimir [1 ]
Malinovski, Toni [2 ]
Vasileva-Stojanovska, Tatjana [1 ]
Vasileva, Marina [1 ]
机构
[1] Ss Cyril & Methodius Univ, Fac Comp Sci & Engn, Skopje, North Macedonia
[2] FON Univ, Fac Informat & Commun Technol, Skopje, North Macedonia
关键词
COMPUTER GAMES; EMPIRICAL-EVIDENCE; QUESTIONNAIRE; ENGAGEMENT; EDUCATION; GAMIFICATION; PERFORMANCE; TECHNOLOGY; CHALLENGES; CLASSROOM;
D O I
10.1371/journal.pone.0202172
中图分类号
O [数理科学和化学]; P [天文学、地球科学]; Q [生物科学]; N [自然科学总论];
学科分类号
07 ; 0710 ; 09 ;
摘要
This study promotes a novel teaching approach for integration of children's traditional games in elementary school program. It gives description of six traditional games and their educational prospects, implemented in six learning sessions in five elementary schools in Macedonia, involving 102 students. The comparison of learning achievements between these learning sessions and standard classes revealed increased students' learning performance on comparable topics. To understand the reason for improvement, we have surveyed students after each session and tested the gathered data set via the development of a structural equation model that examines the relationships between student's personality traits, motivation and experience with learning outcomes. The findings show that students' achievements were directly influenced by students' intrinsic and extrinsic motivational factors, as well as perceived experience. Additionally, the integration of traditional games in the elementary school classroom was equally accepted among all students, since their personality traits did not directly influence their experience or learning outcomes. Still, the link between the students' personality dimensions and motivation revealed that introvert children might have slightly increased motivation and possibility to open up during game-play in such collaborative environments.
引用
收藏
页数:15
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