Creating a sustainable collaborative consumer health application for chronic disease self-management

被引:15
作者
Johnson, Constance M. [1 ]
McIlwain, Steve [2 ]
Gray, Oliver [2 ]
Willson, Bradley [2 ]
Vorderstrasse, Allison [1 ]
机构
[1] Duke Univ, Sch Nursing, 307 Trent Dr, Durham, NC 27710 USA
[2] Virtual Heroes Raleigh, 8537 Six Forks Rd,Suite 600, Raleigh, NC 27615 USA
基金
美国国家卫生研究院;
关键词
Consumer health informatics; Virtual environments; Chronic disease; Self-management; Type; 2; diabetes; VIRTUAL ENVIRONMENTS; USABILITY; CARE; INTERVENTION; FRAMEWORK; EDUCATION; INTERNET; EFFICACY; GAMES;
D O I
10.1016/j.jbi.2017.06.004
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
As the prevalence of chronic diseases increase, there is a need for consumer-centric health informatics applications that assist individuals with disease self-management skills. However, due to the cost of development of these applications, there is also a need to build a disease agnostic architecture so that they could be reused for any chronic disease. This paper describes the architecture of a collaborative virtual environment (VE) platform, LIVE, that was developed to teach self-management skills and provide social support to those individuals with type 2 diabetes. However, a backend database allows for the application to be easily reused for any chronic disease. We tested its usability in the context of a larger randomized controlled trial of its efficacy. The usability was scored as 'good' by half of the participants in the evaluation. Common errors in the testing and solutions to address initial usability issues are discussed. Overall, LIVE (c) represents a usable and generalizable platform that will be adapted to other chronic diseases and health needs in future research and applications. (C) 2017 Elsevier Inc. All rights reserved.
引用
收藏
页码:198 / 206
页数:9
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