Learning and Exploring Motor Skills with Spacetime Bounds

被引:15
作者
Ma, Li-Ke [1 ,2 ]
Yang, Zeshi [1 ]
Tong, Xin [3 ]
Guo, Baining [3 ]
Yin, KangKang [1 ]
机构
[1] Simon Fraser Univ, Burnaby, BC, Canada
[2] Tsinghua Univ, Beijing, Peoples R China
[3] Microsoft Res Asia, Beijing, Peoples R China
基金
加拿大自然科学与工程研究理事会;
关键词
CCS Concepts; center dot Computing methodologies -> Animation; Physical simulation; center dot Theory of computation -> Reinforcement learning; MOTION;
D O I
10.1111/cgf.142630
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Equipping characters with diverse motor skills is the current bottleneck of physics-based character animation. We propose a Deep Reinforcement Learning (DRL) framework that enables physics-based characters to learn and explore motor skills from reference motions. The key insight is to use loose space-time constraints, termed spacetime bounds, to limit the search space in an early termination fashion. As we only rely on the reference to specify loose spacetime bounds, our learning is more robust with respect to low quality references. Moreover, spacetime bounds are hard constraints that improve learning of challenging motion segments, which can be ignored by imitation-only learning. We compare our method with state-of-the-art tracking-based DRL methods. We also show how to guide style exploration within the proposed framework.
引用
收藏
页码:251 / 263
页数:13
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