The Effects of Virtual Reality Training on Function in Chronic Stroke Patients: A Systematic Review and Meta-Analysis

被引:105
作者
Lee, Han Suk [1 ]
Park, Yoo Junk [2 ]
Park, Sun Wook [2 ]
机构
[1] Eulji Univ, Dept Phys Therapy, Fac Hlth Sci, 553 Sanseongdae Ro, Seongnam 13135, Gyeonggi Do, South Korea
[2] Samsung Seoul Hosp, Dept Phys Therapy, 81 Irwon Ro, Seoul 06351, South Korea
关键词
UPPER EXTREMITY FUNCTION; DYNAMIC BALANCE; MUSCLE TONE; XBOX KINECT; GAIT; THERAPY; INDIVIDUALS; STIMULATION; PERFORMANCE; SURVIVORS;
D O I
10.1155/2019/7595639
中图分类号
Q81 [生物工程学(生物技术)]; Q93 [微生物学];
学科分类号
071005 ; 0836 ; 090102 ; 100705 ;
摘要
Objective. The aim of this study was to performa meta-analysis to examine whether virtual reality (VR) training is effective for lower limb function as well as upper limb and overall function in chronic stroke patients. Methods. Three databases, OVID, PubMed, and EMBASE, were used to collect articles. The search terms usedwere "cerebrovascular accident (CVA)," "stroke", and "virtual reality". Consequently, twenty-one studies were selected in the second screening of meta-analyses. The PEDro scale was used to assess the quality of the selected studies. Results. The total effect size for VR rehabilitation programs was 0.440. The effect size for upper limb function was 0.431, for lower limb function it was 0.424, and for overall function it was 0.545. The effects of VR programs on specific outcomes were most effective for improving muscle tension, followed by muscle strength, activities of daily living (ADL), joint range of motion, gait, balance, and kinematics. Conclusion. The VR training was effective in improving the function in chronic stroke patients, corresponding to a moderate effect size. Moreover, VR training showed a similar effect for improving lower limb function as it did for upper limb function.
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页数:12
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