A serious VR game for acrophobia therapy in an urban environment

被引:5
作者
Anton, Costa [1 ]
Mitrut, Oana [1 ]
Moldoveanu, Alin [1 ]
Moldoveanu, Florica [1 ]
Kosinka, Jiri [2 ]
机构
[1] Univ Politehn Bucuresti, Fac Automat Control & Comp, Bucharest, Romania
[2] Univ Groningen, Fac Sci & Engn, Groningen, Netherlands
来源
2020 IEEE INTERNATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE AND VIRTUAL REALITY (AIVR 2020) | 2020年
关键词
virtual reality; phobia; exposure therapy; biophysical; immersion; VIRTUAL-REALITY; EMOTION; STRESS; EXPOSURE; ANXIETY; MUSIC; BRAIN;
D O I
10.1109/AIVR50618.2020.00054
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Much of the costs and dangers of exposure therapy in phobia treatment can be removed through virtual reality (VR). Exposing people to heights, for instance, might sound easy, but it still involves time and money investments to reach a tall building, mountain or bridge. People suffering from milder forms of acrophobia might not even be treated at all, the cost not being worth it. This paper presents a prototype that allows exposure therapy to be done in a controlled environment, in a more comfortable, quick and cheaper way. By applying acrophobia questionnaires, collecting biophysical data and developing a virtual reality game, we can expose volunteers to heights and analyze if there is any change in their fear and anxiety levels. This way, regardless of the initial anxiety level and phobia severity, we can check if there is any post-therapy improvement and verify if virtual reality is a viable alternative to real-world exposure.
引用
收藏
页码:258 / 265
页数:8
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