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- [1] A Participatory Methodology for the Design of Serious Games in the Educational Environment 2017 CONGRESO INTERNACIONAL DE INNOVACION Y TENDENCIAS EN INGENIERIA (CONIITI), 2017,
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- [5] Rethinking Serious Games Design in the Age of COVID-19: Setting the Focus on Wicked Problems SERIOUS GAMES, JCSG 2020, 2020, 12434 : 243 - 259
- [6] Design of serious games to reinforce knowledge: an educational experience in high school PROFESORADO-REVISTA DE CURRICULUM Y FORMACION DE PROFESORADO, 2016, 20 (02): : 238 - 255
- [8] Towards a Quality Label for Educational Games and Serious Games PROCEEDINGS OF THE 15TH EUROPEAN CONFERENCE ON GAME BASED LEARNING (ECGBL 2021), 2021, : 151 - 159
- [9] A New Measure for Serious Games Evaluation: Gaming Educational Balanced (GEB) Model APPLIED SCIENCES-BASEL, 2022, 12 (22):
- [10] Workshop on Serious Games and their Educational Applications DIGITAL PRESENTATION AND PRESERVATION OF CULTURAL AND SCIENTIFIC HERITAGE, 2019, 9 : 409 - 410